Anacreon Era 2 Gameplay Guide and FAQ

General discussion for the game Anacreon
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Watch TV, Do Nothing
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Thu Jun 12, 2014 5:59 pm

MaxCPP wrote:
Watch TV, Do Nothing wrote: If the enemy doesn't have any sector capitals, it appears that some other world (jumpyards?) will be picked to be the new capital; I'm not sure how this can be predicted.
I have never seen that.
I think you're right. I'll fix it, thanks.
MaxCPP wrote:If weaker empire attacks, the stronger one can attack its worlds and conquer them without any penalty for some time. I don't know definitely how long, i think it's one day. But it's enough to destroy other empire using jumpships if it is small enough.
I'm still not sure if there is a distinction between attacking planets and attacking fleets, or any way to tell if you're "allowed" to attack somebody or not.

MaxCPP
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Sun Jun 15, 2014 6:23 am

I've discovered that imperial might is percent ratio of selected empire's population relative to yours. That means if selected empire have 50% population of your empire, it's imperial might is 50. One empire can attack another without penalty if target's imperial might >50 OR the attacker had been attacked by that empire recently.

In my previous game in Beta, I had been attacked by Mondo. After I recovered my shipyards, I had conquered most of enemy's planets and it's imperial might was <50. There wasn't any penalty. That means if for example 60 imperial might empire is attacked and it fights back, it actually permits its full destruction.

About how that war ended. It's ally (Confederacy of the Worlds) started a new war with me. External reasons (preparation for exams) forced me to abdicate.

Datal
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Thu Jul 24, 2014 8:03 pm

I just wonder why George didn't make such FAQ\Answers and questions thread long time ago. Basically he is the creator of the game. :roll:
You know, without this thread the game is pretty hard.

CaleyM
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Fri Nov 07, 2014 4:12 am

Does a normal Trade Hub without Trade & Enterprise allow allow trade with Mesophon?
What is Iota Alshain Society for?

WorldsStrongestNerd
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Sun Nov 16, 2014 8:12 pm

I tried getting back into the game yesterday. Built an empire of about 20 planets then experenced the same game killing problems that the alpha release had. Some bug caused a world to start trying to import 3 million trillium from my trillium planet, which of course sparked shortages and rebellion. I went ahead and just abdicated since my small empire didnt have the resources to put down a wide rebellion. I'll prob check back in 6 months to see if there is another version out.

CaleyM
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Mon Nov 17, 2014 12:46 am

OP didn't include industry cost for resources. Chronium cost is down from 24 to 11.5 @ abundant in this version.

Code: Select all

Trillum IC            0.5
Hexacarbide IC    4.5
Chronimium IC     11.5

GDM                  25 {25.1}
HEL                   40 {49}
Autocannon	        70 {76}
Hypersonic          70 {116}
Amd Const          250 {311.75}
Plasma               425 {543}
Battlestation       600 {810.5}
(not including resources to produce resources yet)

CaleyM
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Mon Nov 17, 2014 6:46 am

I don't know the exact formula for IC distribution, but I know this :
50% + 50% = sin(45) * 100%

CaleyM
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Wed Nov 19, 2014 1:51 am

I recorded some unit numbers over a 24 hours period. The attrition randomly ranged from 10-20% for fleets of 100 and defense stacks, except 5% for the Defiance starfrigates.

CaleyM
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Wed Nov 19, 2014 11:17 pm

Here is a video showing the effectiveness of missile defense against missile swarms using 380k Stingers vs 49k Hypersonics:
https://www.youtube.com/watch?v=4GNG3tr ... e=youtu.be
29% loss.

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sun1404
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Thu Nov 20, 2014 1:55 pm

That's why there are Hell cannons. You should focus more on Hell cannons, but also have some Hypersonic missiles to counter the heavy ships.
Yes, look at my avatar, I have a wyvera type ship.

CaleyM
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Tue Nov 25, 2014 4:29 am

If you upgrade a planet via foundation starting from roughly the minute when a tech program build is finished the IC cost of the program will be run down to zero. It only works as the tech level is rising. If you only want T6-7 you might need to over-raise it temporarily to get the % fully down.

CaleyM
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Fri Nov 28, 2014 7:48 pm

Using 1,000,000 Stingers I got an exact attrition rate of 0.00012 per watch. The rates for 1-10 days:
1: 0.15870285
2: 0.29221863
3: 0.4045453
4: 0.49904543
5: 0.5785483
6: 0.64543366
7: 0.70170414
8: 0.7490444
9: 0.78887177
10: 0.8223784
For starships it is probably 1/2:
0.082775176
0.15869838
0.22833711
0.29221147
0.3507985
0.40453643
0.4538259
0.49903554
0.540503
0.57853794
So, I don't know about gunships, but starfrigates can certainly accumulate to far higher numbers.

Watch TV, Do Nothing
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Tue Dec 02, 2014 2:17 pm

Thanks for crunching the numbers, Caley! Sorry for being dumb but I'm not quite clear: is that an attrition rate of 0.00012% or 0.012% / watch?

Watch TV, Do Nothing
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Tue Dec 02, 2014 2:23 pm

CaleyM wrote:Does a normal Trade Hub without Trade & Enterprise allow allow trade with Mesophon?
What is Iota Alshain Society for?
No, you need T & E to trade with Mesophon. I believe that Mesophon might have undergone some sort of secession event early in the beta that resulted in a couple of Mesophon-lites but I'm not totally sure. They seem to function the same as Mesophon, but I'm not in the game any more so I can't check.

NIGHTHAWK620
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Tue Dec 02, 2014 8:08 pm

NOT SCREAMING I LIKE ALL CAPS IT'S EASIER. ANY WAY I HAVE NOT SEEN THE NEW MATERIALS, RAMJET SHIPS OR THE TRADE UNION IN THE GAME FOR AWHILE. I AM IN THE PROCESS OF TRYING TO TAKING OVER THE ENTIRE UNIVERSE. I SOMETIMES THINK THEIR IS ANOTHER GAME AND/OR VERSION BEING PLAYED THAT I DON'T KNOW ABOUT. I AM PLAYING THE GAME NOW AND ALL I SEE IS TWO PLAYERS ...MYSELF TRI EMPIRE AND ORCHIDIAN EMPIRE. IS THEIR A NEW PORTAL SITE FOR THE GAME OR HAVE I LOST MY MIND AGAIN :? :lol:
NH620

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