TypCreating <Adventure>
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
I'm making a dynamic topology and I can't predict my start node, which needs to be specified with startingSystem=. This is a problem that I tried to fix by typCreating Adventure to choose a random node from my new <SystemMap>, but I got "Dynamic Design Type not supported". How can I fix this problem? Is my problem worth a ticket for making it possible to override adventures through typCreate?
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
![Image](http://res.mostlynothing.info/ircs.png)
![Image](https://dl.dropbox.com/u/23352181/MoTM%20current.gif)
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat
![Image](http://res.mostlynothing.info/ircs.png)
![Image](https://dl.dropbox.com/u/23352181/MoTM%20current.gif)
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
-
- Developer
- Posts: 2997
- Joined: Thu Jul 24, 2003 9:53 pm
- Contact:
I think a better solution might be to allow script to choose the starting node. Perhaps a <GetStartNode> event. Or maybe a way to set the starting node from inside <OnGameStart> (or something).RPC wrote:I'm making a dynamic topology and I can't predict my start node, which needs to be specified with startingSystem=. This is a problem that I tried to fix by typCreating Adventure to choose a random node from my new <SystemMap>, but I got "Dynamic Design Type not supported". How can I fix this problem? Is my problem worth a ticket for making it possible to override adventures through typCreate?
A ticket along those lines would make sense to me.