TypCreating <Adventure>

Freeform discussion about anything related to modding Transcendence.
Post Reply
RPC
Fleet Admiral
Fleet Admiral
Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

I'm making a dynamic topology and I can't predict my start node, which needs to be specified with startingSystem=. This is a problem that I tried to fix by typCreating Adventure to choose a random node from my new <SystemMap>, but I got "Dynamic Design Type not supported". How can I fix this problem? Is my problem worth a ticket for making it possible to override adventures through typCreate?
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat
Image
Image
Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
george moromisato
Developer
Developer
Posts: 2997
Joined: Thu Jul 24, 2003 9:53 pm
Contact:

RPC wrote:I'm making a dynamic topology and I can't predict my start node, which needs to be specified with startingSystem=. This is a problem that I tried to fix by typCreating Adventure to choose a random node from my new <SystemMap>, but I got "Dynamic Design Type not supported". How can I fix this problem? Is my problem worth a ticket for making it possible to override adventures through typCreate?
I think a better solution might be to allow script to choose the starting node. Perhaps a <GetStartNode> event. Or maybe a way to set the starting node from inside <OnGameStart> (or something).

A ticket along those lines would make sense to me.
Post Reply