As for places you can upgrade ships, how about a shipyard?

Ringer shipyard, CW Dry Dock, BM Shipyard, CSC.
When I said you would have less cash, I was talking about the direct effects of having a significantly smaller cargo hold. When I play as the Freighter, I find it MUCH easier to make money than in a Wolfen. I would assume that a ship with a ~25 ton hold (my shot at a balanced number for a Corsair) would be almost impossible to get much of a profit with. You need room for fuel, as well as spare/upgrade parts. At times, the Wolfen barely suffices.OddBob wrote:
You have the same amount of cash
Not quite remember you still have to pay for the upgrades and that would come out to be 1.1 mil for a twice as good ship.On the other side of the equation, if you have a 90% trade in value, you're only paying 100K for a ship twice as good as your current ship.
So make more trips or get an expansion. There's not actually less loot depending on your ship.sponge wrote:When I said you would have less cash, I was talking about the direct effects of having a significantly smaller cargo hold. When I play as the Freighter, I find it MUCH easier to make money than in a Wolfen. I would assume that a ship with a ~25 ton hold (my shot at a balanced number for a Corsair) would be almost impossible to get much of a profit with. You need room for fuel, as well as spare/upgrade parts. At times, the Wolfen barely suffices.
I agree, this is in fact the point I was making earlier.sponge wrote:In a balanced system, downgrading your ship should (almost) NEVER be worth while. I suppose if you were really pressed for cash because you couldn't afford fuel for your big ship, or something similar, you may want to downgrade. However, downgrading because the cash is good enough to carry you further than before should never happen.
I do. If most of the value comes from trade in then the player can UPGRADE to a better ship with a little difficulty, but having TWO ships (and thus perhaps two "lives") should be hard (and it's also a good cash sink)/ It's also possible that the player can make payments like you would on a house or car (most people have a house (or apartment, etc) , how many have TWO?)SPONGE wrote:I don't like the idea of this being a game where ships are so much more expensive than everything else you can buy that the only way to get a good ship is to trade your way up.
I tried that. It iddin't work.Faust wrote:Idea: why not make a "tow" item? when you kill a ship, you can tow it back to a major station, then if you have enough armor & cash to repair "critical systems" you can transfer ships, and leave your old one in the station, or outside of it like a wreck?