Ship/Thruster graphics wonky?

Freeform discussion about anything related to modding Transcendence.
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regroch
Anarchist
Anarchist
Posts: 17
Joined: Sun Dec 30, 2007 5:13 am
Location: Behind you breathing heavily

I just finished balancing the thrust on my mod for a super overpowered ship, and was wondering why i couldnt get it to stop shooting past stuff at mach 450 even with a thrust of 2 and then i realized its the crazy thruster upgrade thingy, so I took that off and now the thruster either dissapears, or the ships back end isnt connected to the thruster, so the ship spins slower than the thruster rotates around it. Anyone know whats up?

Code: Select all

<?xml version="1.0" ?>
<!DOCTYPE TranscendenceExtension
[
	<!ENTITY rsZubrinShields			"0x0000F004">
	<!ENTITY rsZubrinArmor				"0x0000F005">
	<!ENTITY rsZubrinReactor			"0x0000F00C">
	<!ENTITY rsDriveExhaust				"0x0000F10C">
	<!ENTITY rsItems1				"0x0000F11D">
	<!ENTITY unidExtension				"0xDFFF0000">
	<!ENTITY unidFireflyClass			"0xDFFF0200">
	<!ENTITY scWolfenUE   				"0xDFFF0300">

]>
<TranscendenceExtension UNID="&unidExtension;" version="0.96">


	<ShipClass UNID="&scWolfenUE;"
			manufacturer=		""
			class=				"Wolfen"
			type=				"Ultimate"
			score=				"225"
			techOrder=			"biomech"
			
			mass=				"30"
			reactorPower=			"20000"
			fuelEfficiency=	                "100"
			maxFuel=			"200000"
			minFuelTech=			"1"
			maxFuelTech=			"5"

			cargoSpace=			"800"
			thrust=				"1000"
			maneuver=			"2"
			maxSpeed=			"40"

			maxArmor=			"20000"
			maxCargoSpace=		        "900"
			maxDevices=			"30"
			maxWeapons=			"4"
			
			leavesWreck=		"99"
			>

		<Armor>
			<ArmorSection start="315" span="90" armorID="&itHierosteelPlate;" areaSet="0,2" />
			<ArmorSection start="225" span="90" armorID="&itHierosteelPlate;" areaSet="3,4" />
			<ArmorSection start="45"  span="90" armorID="&itHierosteelPlate;" areaSet="7,13" />
			<ArmorSection start="135" span="90" armorID="&itHierosteelPlate;" areaSet="1,6" />
		</Armor>

		<Devices>
			<Device deviceID="&itPlasmaCannon;" configuration="spread5" omnidirectional="true" multiTarget="true"/>
			<Device deviceID="&itIocrymCocoon;"/>
			<Device deviceID="&itSmugglersCargoHold;"/>
		</Devices>

		<Items>
				<Item count="1" item="&itPatchSpider;"/>
				<Item count="40" item="&itSystemMapROM;"/>
				<Item count="1" item="&itMilitaryID;"/>
				<Item count="1" item="&itBlackMarketID;"/>

		</Items>
		<AISettings
			fireRateAdj=		"30"
			fireAccuracy=		"90"
			perception=			"4"
			/>

		<Image imageID="&rsWolfenGunship;" imageX="0" imageY="0" imageWidth="48" imageHeight="48" imageFrameCount="0" imageTicksPerFrame="0"/>

		<DriveImages>
			<NozzleImage imageID="&rsDriveExhaust2;" imageX="0" imageY="0" imageWidth="48" imageHeight="48" imageFrameCount="0" imageTicksPerFrame="0"/>
			<NozzlePos x="-41" y="-8"/>
			<NozzlePos x="-41" y="0"/>
			<NozzlePos x="-41" y="8"/>
		</DriveImages>

		<PlayerSettings
			desc=				"The Wolfen UE was designed to reduce enemies to atoms"
			largeImage=			"&rsWolfenLarge;"
			initialClass=		"true">
			
		<ArmorDisplay>
				<ArmorSection name="forward"
						imageID="&rsWolfenArmor;" 
						imageX="0" imageY="0" imageWidth="52" imageHeight="15"
						destX="42" destY="19" hpX="55" hpY="18"
						nameY="8" nameBreakWidth="200" nameDestX="0" nameDestY="10" />

				<ArmorSection name="starboard"
						imageID="&rsWolfenArmor;" 
						imageX="75" imageY="0" imageWidth="23" imageHeight="69"
						destX="94" destY="34" hpX="97" hpY="60"
						nameY="30" nameBreakWidth="360" nameDestX="12" nameDestY="0" />

				<ArmorSection name="port"
						imageID="&rsWolfenArmor;" 
						imageX="52" imageY="0" imageWidth="23" imageHeight="69"
						destX="19" destY="34" hpX="13" hpY="60"
						nameY="52" nameBreakWidth="200" nameDestX="0" nameDestY="8" />

				<ArmorSection name="aft"
						imageID="&rsWolfenArmor;" 
						imageX="0" imageY="75" imageWidth="52" imageHeight="16"
						destX="42" destY="103" hpX="55" hpY="107"
						nameY="74" nameBreakWidth="360" nameDestX="12" nameDestY="0" />
		</ArmorDisplay>
		
		<ShieldDisplay>
				<Image imageID="&rsWolfenShields;" imageX="0" imageY="0" imageWidth="136" imageHeight="136"/>
		</ShieldDisplay>
			
		<ReactorDisplay>
			<Image imageID="&rsZubrinReactor;" 
					imageX="0" imageY="0" imageWidth="256" imageHeight="60"/>
			
			<PowerLevelImage imageID="&rsZubrinReactor;"
					imageX="0" imageY="60" imageWidth="202" imageHeight="14"
					destX="54" destY="9"/>
			
			<FuelLevelImage imageID="&rsZubrinReactor;"
					imageX="0" imageY="74" imageWidth="194" imageHeight="14"
					destX="54" destY="37"/>
				
			<FuelLowLevelImage imageID="&rsZubrinReactor;"
					imageX="0" imageY="88" imageWidth="194" imageHeight="14"/>
					
			<ReactorText x="62" y="22" width="154" height="14"/>
			<PowerLevelText x="62" y="0" width="154" height="9"/>
			<FuelLevelText x="62" y="51" width="154" height="9"/>
		</ReactorDisplay>

		</PlayerSettings>
		
	</ShipClass>







</TranscendenceExtension>
Bobby
Militia Captain
Militia Captain
Posts: 675
Joined: Wed Jul 25, 2007 7:39 pm

you forgot rotationCount="40"

put it with the maxspeed and cargospace etc.

the game was spinning the ship 20 times, but the image was meant for 40 times(that is per rotation) based on an old mod i assume? 40rotations was only recently added and the default is to not utilize all 40 frames.
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