Adventure Extensions Question

Freeform discussion about anything related to modding Transcendence.
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Fatboy
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How do you set up a new adventure extension?
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Periculi
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Fatboy
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But as part of post-heretic mod I have to add new items too.


So, I guess I'll just stick with modules (unless someone tells me how to program items into a mod like that
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Periculi
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Presuming that the adventure extensions will be working:

I tested the adventure extension format with a UNID element at the top, and it seemed to accept it. I will be building adventure extensions for the unpacked version of transcendence to experiment, since the format works in that version of the game.

Considering that the TranscendenceAdventure is a new extension format, we should be able to include all the usual design elements in it. If not, a dual file format would work fine. Placing the topology in one file, and the other design elements in another.

I often prefer to break a mod into sections, as it makes it easier to work on and understand the parts.

When I prepare a release I sometimes put everything back into a single file to confuse the competition. :P
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Betelgeuse
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hmm maybe then it would be useful for something like moduals for adventure extensions. That way we can organize our stuff while still allowing them just to pick one adventure extension.
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Fatboy
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I know what I'll do... is make several modules with all the weapons, shields etc. etc.
in them. and have the topology in an adventure extension.
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