Unofficial Modifiers list

Freeform discussion about anything related to modding Transcendence.
Post Reply
schilcote
Militia Captain
Militia Captain
Posts: 726
Joined: Sat Feb 02, 2008 7:22 pm

I know there is allready a modifiers list, but DigDug recently informed me that my post trying to add to it was blown to pieces because the list is "Official". He also said I could start a new thread in Shipyards about it. So, here it is, the Unofficial Modifiers List!!! W00T!
  • 100MW= Item is a 100MW reactor
    Alien= Item is not found in Human Space
    AntiMatter= Item is involved in AntiMatter industry
    Armor= Item is a defencive armor
    ArmorEnhance= Item is an armor enhancing item
    Art=Item is a piece of fine art
    Auton= Item is an auton
    Barricade= Item is a barricade
    BlackMarketID= This is a black market ID
    Bushido= Item is sold by Bushido corp
    CannotOrder= Item cannot be ordered from a Corporation Trading Post
    centauriWarlords=Item belongs to the centauri faction
    Consumable= Item is consumable (missiles/ammo/treasure)
    ContrabandBox= Item is a contraband box
    Domina= Item is a domina power
    Dwarg= Item belongs to the Dwarg faction
    EI= Item is sold by the Earth Industries Conglomerate
    FieldCrystal= Item is a shield enhancing field crystal
    Food= Item is human food or drink
    Fuel= Item is starship fuel
    HaloGem= Item is a halo gem
    Heliotropes= Item belongs to the Heliotrope faction
    ID= Item is an ID
    Illegal= Item is illegal in Human Space
    Info= Item consists of digital information
    LamplighterPrototype= Item is a prototype of the lamplighter canon
    LamplighterDataROM= Item is a lamplighter data rom
    LongzhuSphere= Item is a sung Longzhu Sphere
    Luminous= Item belongs to the Luminous faction
    Lux= Item is human luxury good
    MajorItem= Device/Shield/Weapon
    Makayev= Item is sold by Makayev corp
    Meds= Item is human medicine
    Military= Item is restricted to military in Human Space
    MilitaryID= Item is a military ID
    MinorItem= Armor/Enhancements
    Missile= Item is ammo or missile
    NotForSale= Item is not for sale
    Nuclear= Item is involved in nuclear industry
    Ore= Item is a mined ore
    Psionic=Item contains a power of the mind
    qianlongArchcannon= Item is a sung Qianlong Archcannon
    QuantumCPU= Item is a Quantum CPU
    Rasiermesser= Item is sold by Rasiermesser corp
    Res= Item is a resource needed for industry
    RingerValuable= Item is used by Ringers
    Sapiens= Item belongs to the Sapiens faction
    Slaves= Item is an item used by sungs for their slaves
    SmugglersHold= Item is a Smugglers hold
    Solon= Item sold by Solon Corporation
    Soul= Item contains(possibledormant)intelligence of HIG III or above

    Specialty= Item is not a commodity; for sale only in specific stations
    sungSlavers= Item belongs to the Sung faction
    Taikon= Item sold by Taikon Corporation
    Unknown= Item is and unknown item
    Urak= Item belongs to the Urak Faction
    ZeroPoint= Item is used in Zero-point energy industry

    Stephinian= Item is made by the Stephinians
    SuperWeapon= Item is not for sale except in high end Stephinian stations
    HyperDrive= Item is a drive which goes .100c or higher.
[schilcote] It doesn't have to be good, it just has to not be "wow is that the only thing you could think of" bad
User avatar
digdug
Fleet Admiral
Fleet Admiral
Posts: 2620
Joined: Mon Oct 29, 2007 9:23 pm
Location: Decoding hieroglyphics on Tan-Ru-Dorem

These are the modifiers I was using in the Weapons Extended Mod, some of them are used in the Random Equip Mods to sort the weapons to match them with the vanilla version:

Code: Select all

Main modifiers
	EnergyWeapon = Normally ion, laser, particle or positron weapons (exceptions in the Vanilla version are retained)
	MajorItem =all weapons are majoritem, needed for random loot tables
	Consumable and Missile have to be modifiers for ammo itemtypes, in order to be handled correctly by the random loot tables.
	
Modifiers by damage	
	Cannon = kinetic weapon
	Laser 
	Particle
	BlastCannon
	Ion
	ThermoCannon
	Positron
	Plasma
	Antimatter
	
Special Modifiers
	Radiation= radioactive weapons, aminly the actinide waste cannon and some missiles.
	Specialty= some weapons use this modifier, but i'm not sure why, for example the ion blaster has it, the heavy ion blaster has not it.
	Military = used for the Military ID
	Illegal = Illegal weapons in commonwealth
	omniweapon =omnidirectional weapon
	Launcher= weapons installed as launchers
	lightWeapon=used on all lighter versions (and not anymore only the light recoilless cannon)
	Ammo= weapons that use ammo, different from launcher because some ammo weapons are not launchers, like the smartcannon.
	EMP= used by EMP weapons.
	NotForSale= weapons are not present in buy-sell dockscreens in stations, but can be found in random loot.
	
Modifiers by manifacturer	
	Bushido
	Rasiermesser
	NAMI
	EIC = Earth Industries Conglomerate, weapons used by the commonwealth mainly.
	Makayev
	Alien
	Taikon
	Teraton
	
Modifiers by Sovereign
	Urak
	Dwarg
	Heliotrope
	Kobol
	Ventari
	Sung
	Ferian 
	Ares
	Xenophobe
	Ranx
In particular I used a lot the damagetype modifiers and the sovereign modifiers.

Any comment on new modifers that can be used ?
Post Reply