
Is there a master error list?
- dosbox-gamer
- Commonwealth Pilot
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- Joined: Sat Apr 05, 2008 9:41 pm
- Location: Utopia Planitia Fleet Yards
It seems like every time I change something in my mod(s), I get a new error message.
Some of them I can figure out, but a lot of them are too cryptic. Searching the forums has been hit or miss, so, is there any master list? How are these messages created? Can't the game quote the section it got hung up on?

"Make no little plans. They have no magic to stir men's blood and probably will not themselves be realized." -- Daniel Hudson Burnham, architect & urban planner
which kind? Do you get errors when transcendence is parsing your mod, or run-time errors?
some of the ones that I get:
"mismatched parentheses"
"invalid entity" (don't have all the UNID's at the beginning of file in entity tags)
"close tag does not match open"
"integer expected" (run-time)
"too many/few arguments" (run-time)
some of the ones that I get:
"mismatched parentheses"
"invalid entity" (don't have all the UNID's at the beginning of file in entity tags)
"close tag does not match open"
"integer expected" (run-time)
"too many/few arguments" (run-time)
- dosbox-gamer
- Commonwealth Pilot
- Posts: 66
- Joined: Sat Apr 05, 2008 9:41 pm
- Location: Utopia Planitia Fleet Yards
The only in-game error I can remember (.99c) is when I try to first buy a system ROM - I get error code and can't buy it. But I ignore cause I can usually snag it later (after I've been in the system awhile). 99% of my error messages are at game launch - some say parsing, but not always.
In this instance, the message is 'Line(13): = expected' . What's that mean?
It's frustrating cause, I don't think anything's changed (on lines 12-13-14 etc.) since the last version (AutonsExtended-21ct - on Xelerus now).
Also, how do upload code in the forums?
In this instance, the message is 'Line(13): = expected' . What's that mean?
It's frustrating cause, I don't think anything's changed (on lines 12-13-14 etc.) since the last version (AutonsExtended-21ct - on Xelerus now).
Also, how do upload code in the forums?
"Make no little plans. They have no magic to stir men's blood and probably will not themselves be realized." -- Daniel Hudson Burnham, architect & urban planner
Recently I've had
DOCTYPE: ] expected
Which meant I had uncommented an entity tag that had been commented while under construction and missed the opening, leaving an unclosed comment to eat the doctype tag.
It looks like I did that twice. I don't see any other startup errors in my debug log except invalid entity, which F50 already mentioned.
DOCTYPE: ] expected
Which meant I had uncommented an entity tag that had been commented while under construction and missed the opening, leaving an unclosed comment to eat the doctype tag.
It looks like I did that twice. I don't see any other startup errors in my debug log except invalid entity, which F50 already mentioned.
- dosbox-gamer
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F50 -- I have no idea what you just said. Help, please?
"Make no little plans. They have no magic to stir men's blood and probably will not themselves be realized." -- Daniel Hudson Burnham, architect & urban planner
- dosbox-gamer
- Commonwealth Pilot
- Posts: 66
- Joined: Sat Apr 05, 2008 9:41 pm
- Location: Utopia Planitia Fleet Yards
Oh, okay, you mean for loading code in the forums. 

"Make no little plans. They have no magic to stir men's blood and probably will not themselves be realized." -- Daniel Hudson Burnham, architect & urban planner
sorry, should've made that (EDIT: that I was talking about uploading code) clear.
While it doesn't bother me whatsoever, for future reference, you should probably edit your post instead of double-posting.
No other error messages Atarlost? You either haven't tried to mod much, or make really good code.
While it doesn't bother me whatsoever, for future reference, you should probably edit your post instead of double-posting.
No other error messages Atarlost? You either haven't tried to mod much, or make really good code.