What weapon modifiers do stations look for when stocking their inventory?
I understand the level, frequency, numberAppearing, and Modifiers are involved but when I look in the station the lookup criteria is "ad -illegal etc." where ad refers to armor and devices (weapons included).
I have downloaded mods with weapons that show up in CW stations but any mods I have made are not included.
Essentially, what do I have to change in my weapon mod to allow them to be sold in Vanilla stations?
Custom Weapon Availability
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
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A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
- Arisaya
- Fleet Admiral
- Posts: 5535
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
try putting "major item" and keeping the level under 10...
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
Thanks for the quick reply, I had the wrong extension UNID and it's working now.
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!