120 frame exhaust - turns green when overlapping

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Aeonic
Militia Commander
Militia Commander
Posts: 469
Joined: Sun Jun 14, 2009 1:05 am
Location: Designing his dream ship.

I created a 120 frame version of my avatar's ship so that I could see how it aims with 120 frames instead of 40, then of course realized that I can't have 120 frames of ship with 40 frames of exhaust, so I made a 120 frame version of the exhaust(s).

However, for some reason, when the new 120 frame exhaust displays over another game graphic, such as Rama's gunship which happens to be following my ship right now, certain pixels in the exhaust turn green in a very peculiar sort of way. I copied the exhaust XML from Transcendence.xml in order to use it on my ship, so everything seems to be in order, I just don't know why its turning green.

Code: Select all

<Image UNID="&rsExhaustImage;" bitmap="Stalwart\StalwartExhaust.jpg" bitmask="Stalwart\StalwartExhaustMask.bmp"/>

Code: Select all

<DriveImages>
	<NozzleImage imageID="&rsExhaustImage;" imageX="0" imageY="0" imageWidth="48" imageHeight="48"/>
	<NozzlePos x="-52" y="-13"/>
	<NozzlePos x="-52" y="13"/>
</DriveImages>
The exhaust image is a regular JPG image while the exhaust mask is a grayscale BMP.

Anyone else encountered this before and know what to do about it?


As a side note, those 120 frame ships look really awkward when surrounded by 20-40 frame ships.
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Arisaya
Fleet Admiral
Fleet Admiral
Posts: 5535
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

I think I reproduced the artifacts you're talking about:

Image

no idea why it happens
(shpOrder gPlayership 'barrelRoll)

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