I thought I'd run this by everybody. This is a list of the new reactors that I've created. I haven't actually tested them in the game yet, but you can read about their names and descriptions (and let me know if I inadvertently added some double-meaning acronyms). Many of the reactors have the same makers, and are typically themed. Fury reactors are high-power, low efficiency, Makore reactors are high-efficiency, EX reactors are high capacity, and Kaisen reactors are extremely large and powerful (largest being 310 tons). There are a few other reactors with unique themes as well.
I've tried to match them with the existing reactors on the cost/value scale so they should be reasonably balanced. I've also tried to keep true to some of the original reactor descriptions, such as the Koshiba-500 being the most powerful fusion reactor in existence, and the SN2500 being the most powerful reactor of its size.
FURY reactors are intended to provide a high peak power, but it is not recommended that you push the reactors to their limits unless absolutely necessary. They are capable of providing a lot of power when it is needed, but they will exhaust their fuel supplies quickly if overextended. The large assemblies also take up quite a bit of space (~25 tons for 8x)
Fury LC-40 reactor
This is the lowest powered Fury reactor available with a peak power of 40MW. These reactors are designed for high peak power, but can not maintain it for long.
Fury XC-80 reactor
This is a high-end Fury reactor, with a peak power of 80MW. These reactors are designed for high peak power, but can not maintain it for long.
Fury 2X reactor assembly
Taking advantage of the Fury's high peak power and low cost, this assembly combines two Fury XC-80 reactors and produces 160MW peak power, but cannot maintain it for long.
Fury 4X reactor assembly
Expanding on the Fury 2X concept, this assembly combines four Fury XC-80 reactors to produce 320MW peak power, but cannot maintain it for long.
Fury 8X reactor assembly
Rare and generally unused due to low running times, this assembly combines eight Fury XC-80 reactors to produces 640MW peak power, but cannot maintain it for long.
MAKORE reactors are among the most efficient reactors available. If you want a cost effective reactor with a suitable peak power, then a Makore reactor makes a terrific investment.
Makore 100 series reactor
Makore series reactors are have developed a reputation for high efficiency and low running cost. This is their 100MW series.
Makore 200 series reactor
Makore series reactors are have developed a reputation for high efficiency and low running cost. This is their 200MW series.
Makore 300 series reactor
Makore series reactors are have developed a reputation for high efficiency and low running cost. This is their 300MW series.
More powerful than the Hyperion reactor, the Singularity Core is more efficient thus creating lower running costs, but having to frequently reload the single HV cell can be a nuisance.
Singularity Core
Based on the Hyperion reactor design, this exotic vacuum reactor runs on one Hadron-vacuum fuel cell at a time, but generate peak power of 1.2GW and is very efficient.
Vector V90
This is a light-weight reactor and the only design created by the Vector corporation, with a peak power of 90MW. It uses only Helium fuel.
Explorer EX reactors are for exploration ships which do a lot of traveling, but aren't planning to be wielding any big guns or super-powered shields. Perhaps you're doing cargo runs between systems and you plan to be going back and forth a lot, but not encountering endless slews of pirates - or perhaps you're just not interested in confrontations, an EX reactor is a good choice.
EX-10 reactor
These reactors were designed for ships with low power requirements but long travel distances. They can store large amounts of fuel. This is the economy version, with a peak power of 10MW.
EX-20 reactor
These reactors were designed for ships with low power requirements but long travel distances. They can store large amounts of fuel. This reactor has a peak power of 20MW.
EX-50 reactor
These reactors were designed for ships with low power requirements but long travel distances. They can store large amounts of fuel. This reactor has a peak power of 50MW.
EX-80 reactor
These reactors were designed for ships with low power requirements but long travel distances. They can store large amounts of fuel. This reactor has a peak power of 80MW.
EX-140 reactor
These reactors were designed for ships with low power requirements but long travel distances. They can store large amounts of fuel. This reactor has a peak power of 140MW.
EX-270 reactor
This is the most powerful EX reactor available, designed for relatively low power use, it can store large amounts of fuel. This reactor has a peak power of 270MW.
Starforce reactor
Powerful and long-lasting, the Starforce reactor generates a peak power of 420MW but is expensive to maintain.
If you hate having to unload all the fuel you've accumulated because its no longer computable with your new reactor, then you should consider investing in an Ajax reactor. This reactor is capable of running on almost any fuel (albeit inefficiently).
Ajax 75M reactor
The Ajax reactor, while not being especially efficient, is capable of running on almost any fuel available. It has a peak power output of 75MW.
KAISEN reactors and assemblies are designed for large ships, period. If you're not playing the game with a custom dreadnought player ship, you'd best overlook these reactors entirely as they're not worth having unless you've got a lot of free space. However if you ARE playing a huge ship, then the Kaisen CA1400 represents the most powerful reactor (assembly) available. Kaisen reactors also have double the standard fuel capacity, and the CA1400 assembly will last half-again as long as a Hyperion reactor even on full load. But make no mistake - if you don't have lots of room to spare, the extra benefits from these reactors are NOT worth it.
Kaisen CS100 dynamo
The Kaisen dynamo is powerful reactor which is considerably larger, but less expensive than a standard fusion reactor. Generating 100MW peak power, it was intended for use on large ships.
Kaisen CA190 dynamo assembly
This is an assembly of two CS100 dynamos working together as a single unit. The peak power is nearly doubled to 190MW, but the assembly is quite large.
Kaisen CA360 dynamo assembly
This is an assembly of four CS100 dynamos working as a single unit with a peak power of 360MW. The assembly takes up a considerable amount of space, designed for large military vessels.
Kaisen CA720 dynamo assembly
This is an assembly of eight CS100 dynamos working as a single unit. Together they generate a peak power of 720MW, but it require a tramendous amount of space to house.
Kaisen CA1400 dynamo assembly
This is an assembly of sixteen CS100 dynamos working together as a single unit, generating over 1.4GW of peak power. The assembly is very large, designated for capital ship use only.
If you've got a bunch of solar panels handy, having a solar reactor could be a great way to save money on fuel. They are light weight and about twice as fuel-efficient as a 150NX.
Solar Reactor
This reactor generates a peak power of 150MW, and has the advantages of being both light and efficient. However, it can only be refueled using external solar panels.
These are probably too weak to be useful as late in the game as they come (level 7), but if you have one, they'll practically never run out of fuel.
vaccum-point energy reactor
This reactor harnesses vacuum-point energy from the vacuum of space, meaning that it requires very little fuel. However, the amount of energy harnessed peaks at only 50MW.
New Reactors
- Darth Saber
- Militia Commander
- Posts: 290
- Joined: Mon Aug 04, 2008 4:53 pm
- Location: Korriban
Greetings and welcome, Aeonic!
The descriptions of your reactors are most impressive. When will you be uploading them to Xelerus for the testing and enjoyment of the Transcendence community?
I like the ship which you have chosen as your avatar. Have you created this ship as a playership mod, and if so, where could I obtain a copy?
The descriptions of your reactors are most impressive. When will you be uploading them to Xelerus for the testing and enjoyment of the Transcendence community?
I like the ship which you have chosen as your avatar. Have you created this ship as a playership mod, and if so, where could I obtain a copy?

- Aeonic
- Militia Commander
- Posts: 469
- Joined: Sun Jun 14, 2009 1:05 am
- Location: Designing his dream ship.
If you would like a playership version of the Praetorian missile ship, I can easily make one.
Last Cause Of Death: Destroyed by Karl Svalbard's last Lucifer missile, right after I blew him up. And the crowd cheers.


- Darth Saber
- Militia Commander
- Posts: 290
- Joined: Mon Aug 04, 2008 4:53 pm
- Location: Korriban
Thank you, I would like that very much, Aeonic! BTW, have you looked at any of my playership mods; if so, what are your thoughts on them?
- Aeonic
- Militia Commander
- Posts: 469
- Joined: Sun Jun 14, 2009 1:05 am
- Location: Designing his dream ship.
I don't know which ones were yours off the top of my head, and I haven't tried very many either. However, I warn you that I have very high quality standards, so you may not want my reviews.Darth Saber wrote:Thank you, I would like that very much, Aeonic! BTW, have you looked at any of my playership mods; if so, what are your thoughts on them?
Last Cause Of Death: Destroyed by Karl Svalbard's last Lucifer missile, right after I blew him up. And the crowd cheers.


- Darth Saber
- Militia Commander
- Posts: 290
- Joined: Mon Aug 04, 2008 4:53 pm
- Location: Korriban
My playerships are located here: http://xelerus.de/index.php?s=mod&id=516. I did my best to create ships with good graphics, and I welcome criticism. I have trouble understanding 3D image renderers / editors, and have tried Blender, Wings 3D, Daz 3D, GMAX, GIMP 2 and DOGA. So be advised, my graphics are in 2D, for the most part. Still, I would welcome your comments, so be brutally honest with me. 

- Aeonic
- Militia Commander
- Posts: 469
- Joined: Sun Jun 14, 2009 1:05 am
- Location: Designing his dream ship.
To be brutally honest, I wouldn't allow anything in my version of the game that I didn't think 1) fit well with the rest of the game, especially visually, 2) was balanced with the rest of the game, and 3) was quality work.
- 2D graphics don't work in a 3D game.
- Ships from other things, TV shows, games, etc... Don't belong in Transcendence.
- All custom player ships MUST have their own image, mask, custom shield display and preferably a custom armor display. A shield display mask is also recommended.
If you're wondering about my ship rendering, I render them in Blender, and if you can master the art of forming shapes and texturing them, then I have a rendering environment setup where all you have to do is import the ship object, focus it toward a point in the rendering environment, and press the animate button. It spits out 40 frames of space ship rotation, then I use a program called Photoscape to merge the 40 frames into one, then I work with the one image in Paint Shop Pro to change the background color to black, resize the image, and create a mask.
- 2D graphics don't work in a 3D game.
- Ships from other things, TV shows, games, etc... Don't belong in Transcendence.
- All custom player ships MUST have their own image, mask, custom shield display and preferably a custom armor display. A shield display mask is also recommended.
If you're wondering about my ship rendering, I render them in Blender, and if you can master the art of forming shapes and texturing them, then I have a rendering environment setup where all you have to do is import the ship object, focus it toward a point in the rendering environment, and press the animate button. It spits out 40 frames of space ship rotation, then I use a program called Photoscape to merge the 40 frames into one, then I work with the one image in Paint Shop Pro to change the background color to black, resize the image, and create a mask.
Last Cause Of Death: Destroyed by Karl Svalbard's last Lucifer missile, right after I blew him up. And the crowd cheers.


- digdug
- Fleet Admiral
- Posts: 2620
- Joined: Mon Oct 29, 2007 9:23 pm
- Location: Decoding hieroglyphics on Tan-Ru-Dorem
sorry, we are going a bit out of topic (eventually I can split the topic to "clean" your original post of the new reactors)
Isn't it better to render directly to the right size ?
Same for the mask, isn't it better to render the frames of the mask instead of creating them from the rendered ship ?
please, can you share that enviroment with us ?If you're wondering about my ship rendering, I render them in Blender, and if you can master the art of forming shapes and texturing them, then I have a rendering environment setup where all you have to do is import the ship object, focus it toward a point in the rendering environment, and press the animate button. It spits out 40 frames of space ship rotation
Interesting, so do you render each frame larger than the final ship size and resize it in Paint Shop Pro ?resize the image , and create a mask.
Isn't it better to render directly to the right size ?
Same for the mask, isn't it better to render the frames of the mask instead of creating them from the rendered ship ?
- Aeonic
- Militia Commander
- Posts: 469
- Joined: Sun Jun 14, 2009 1:05 am
- Location: Designing his dream ship.
Interesting, so do you render each frame larger than the final ship size and resize it in Paint Shop Pro ?resize the image , and create a mask.
Isn't it better to render directly to the right size ?
Same for the mask, isn't it better to render the frames of the mask instead of creating them from the rendered ship ?[/quote]
Technically Blender can do all the pixel-blurring effects that you get out of resizing when you render the image. However, I turn that off because I want to have a hot-pink background so that the black parts of the rendering don't get mixed up with the black background. That way I can easily lift the rendering off of the hot pink background and use the clear outline for the mask (after resizing)...
Its kind of hard to explain, actually. But basically I prefer to have PSP add the soft edges via resizing because I don't want any of the pink background getting stuck to the image. But if I did this without resizing the image, I'd end up with some horrible pixely-looking ships.
Last Cause Of Death: Destroyed by Karl Svalbard's last Lucifer missile, right after I blew him up. And the crowd cheers.

