Having modules would still serve the purpose of controlling load order in a sane way. For example, I remember when you were doing WE2, and looking for a way to allow other mods to hook into the ai-ship modification code. The problem was that you coulld not write a function and expect other mods to be able to use that function, so some hacks had to be used.digdug wrote:This would also resolve the necessity of modules.
All of that would be solved if a mod could simply put
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<Module filename="WE2SharedFunctions.xml" />
Perhaps I am trying to hard to think of modules as being able to handle this. Any other contruct that would let us determine load order would be fine.
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