Let's take a random armor section: heavy ceramic armor

Code: Select all
<Armor
hitPoints= "30"
hpBonus= "+100, -25, +50, +0"
/>
Particle at 45 is ok. (30+ 50% of 30 = 45)
Blast is ok, 30 hp, no resistances.
Kinetic is weird again, 43 hp? how's that calculated ?
I was expecting 30-25% of 30 = 30- 7.5 = 22.5 hp
What am I doing wrong ?