Missile w. Domina-esque Wave Effect?

Freeform discussion about anything related to modding Transcendence.
Post Reply
User avatar
Aeonic
Militia Commander
Militia Commander
Posts: 469
Joined: Sun Jun 14, 2009 1:05 am
Location: Designing his dream ship.

I'm trying to get a missile (or more precisely, a mine, for mining) to detonate with the same wave effect that you get from Domina's powers, or alternatively the F-Bomb or IFX Fusion Blast from Xelerus. So far, I haven't had any success in getting this to work, and I'm not even sure if it's doable. Any help?
Last Cause Of Death: Destroyed by Karl Svalbard's last Lucifer missile, right after I blew him up. And the crowd cheers.
Image
User avatar
Arisaya
Fleet Admiral
Fleet Admiral
Posts: 5535
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

what you want is to put the source explosion in you new weapons fragment tags and use one fragment. look at some of the heavy namis
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
User avatar
Prophet
Militia Captain
Militia Captain
Posts: 826
Joined: Tue Nov 18, 2008 6:09 pm

I didn't think it would work at first, but, it does.

It's not only effective but fun too! although, when it does extract ore from the asteroid it tosses it pretty far so you have to chase it down. I think this is one of those weapons that crosses over from being just a mining tool into something that has some combat potential.
Did I mention it's fun, too?!

Code: Select all

<ItemType UNID="&itBoringMineLauncher;"
        name=				"Boring mine launcher"
        level=				"4"
        value=				"6000"
        mass=				"4000"
        frequency=			"rare"
        numberAppearing=	"1"
        modifiers=			"MajorItem; Mining"

        description=		"Taking mining into the 25th century!  Why mine with lasers when you can use exploding clouds of superheated ionized particles?"
        
        >

    <Image imageID="&rsItems1;" imageX="96" imageY="0" imageWidth="96" imageHeight="96"/>

    <Weapon
            fireRate=			"30"
            powerUse=			"10"
            launcher=			"true"
            >
        <Missiles>
            <Missile ammoID="&itBoringMine;"
                    type=			"missile"
                    fragmentCount=	"1"
                    damage=			"kinetic:1d4;"
                    missileSpeed=	"3"
                    hitPoints=		"20"
                    lifetime=		"180"
                    sound=			"&snMissileLauncher;"
                    >
                <Effect>
                    <Image imageID="&rsMissiles6;" imageX="0" imageY="0" imageWidth="24" imageHeight="24" imageFrameCount="12" imageTicksPerFrame="5"/>
                </Effect>
                
                <Fragment
                        type=			"area"
                        damage=			"blast:1d24; momentum7; WMD3; mining4"
                        expansionSpeed=	"40"
                        missileSpeed=	"0"
                        lifetime=		"20"
                        >
                    <Effect>
                        <Shockwave
                                fadeStart=	"200"
                                >
                            <Image imageID=				"&rsShatterShockwave;"
                                    imageX=				"0" 
                                    imageY=				"0" 
                                    imageWidth=			"512" 
                                    imageHeight=		"128"
                                    imageFrameCount=	"1"
                                    imageTicksPerFrame=	"1"/>
                        </Shockwave>
                    </Effect>
                </Fragment>
            </Missile>
        </Missiles>
    </Weapon>

</ItemType>
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
User avatar
digdug
Fleet Admiral
Fleet Admiral
Posts: 2620
Joined: Mon Oct 29, 2007 9:23 pm
Location: Decoding hieroglyphics on Tan-Ru-Dorem

ahah, an area fragment that can mine :lol:
User avatar
Aeonic
Militia Commander
Militia Commander
Posts: 469
Joined: Sun Jun 14, 2009 1:05 am
Location: Designing his dream ship.

Prophet wrote:It's not only effective but fun too! although, when it does extract ore from the asteroid it tosses it pretty far so you have to chase it down. ...
Did I mention it's fun, too?!
Well, you said there needed to be something more than point, shoot, collect, sell and repeat. Now you can add "chase" to that list. :P

Oddly enough though I tried this last night and it totally didn't work. I'll have to figure out what I did wrong later.

You need to be very careful about giving anything with a wave effect, especially a large one, any kind of weapons potential. Its easy to hide on a planet, asteroid or wreckage and just set off wave after wave while enemies and stations nearby are helpless to stop you. In other words, its easy to break the game with it.
Last Cause Of Death: Destroyed by Karl Svalbard's last Lucifer missile, right after I blew him up. And the crowd cheers.
Image
User avatar
digdug
Fleet Admiral
Fleet Admiral
Posts: 2620
Joined: Mon Oct 29, 2007 9:23 pm
Location: Decoding hieroglyphics on Tan-Ru-Dorem

Oddly enough though I tried this last night and it totally didn't work. I'll have to figure out what I did wrong later.
strange, we already have in the game a weapon like that, try to have a look at the Ares Warhammer nukes in AresOrthodoxy.xml, it's a missile that fragments in an area type explosion, just add the mine event.

To get area type fragmenting mines, besides the mines of the NAMI mine launcher, you can have a look at the ChargeBots Autons mod (made by Bobby and me)
http://xelerus.de/index.php?s=mod&id=79
It contains some area fragmenting autons, that can be used as mines.
User avatar
Aeonic
Militia Commander
Militia Commander
Posts: 469
Joined: Sun Jun 14, 2009 1:05 am
Location: Designing his dream ship.

I already figured out the problem - I was confusing <Missile> with <Missiles>, apparently. Now I have a nice little ICX wave generator that works fabulously.
Last Cause Of Death: Destroyed by Karl Svalbard's last Lucifer missile, right after I blew him up. And the crowd cheers.
Image
Post Reply