shield3
- Aeonic
- Militia Commander
- Posts: 469
- Joined: Sun Jun 14, 2009 1:05 am
- Location: Designing his dream ship.
The shieldbuster MAG is the only thing that has it. So what exactly does the shield# attribute do?
Last Cause Of Death: Destroyed by Karl Svalbard's last Lucifer missile, right after I blew him up. And the crowd cheers.


It seems like it will increase the amount of damage inflicted to shields. Very interesting.
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A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
- Arisaya
- Fleet Admiral
- Posts: 5535
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
probably same % as in WMD or mining I would assume...
Shield7 probably insta-kills shields...
I wonder how shieldbuster mags, if they had real range, would work against the iocrym...
Shield7 probably insta-kills shields...
I wonder how shieldbuster mags, if they had real range, would work against the iocrym...
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
I tried shields7 and it wasn't insta-kill. If it is the same as mining and WMD then shields7=100% and I would assume that means that if a weapon did 10 damage normally it would do 20 to shields. So the shield mags should do an average of 26 damage to a shield per hit against anything level 4 or less.
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
- Arisaya
- Fleet Admiral
- Posts: 5535
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
oh, I see, so it's an added % to the shields...
(shpOrder gPlayership 'barrelRoll)
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