new line of ship classes

Freeform discussion about anything related to modding Transcendence.
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Aury
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Location: At the VSS Shipyards in the frontier, designing new ships.

If you can't create new items... :wink:

Though if someone did a pure 2D TC, that wouldn't hurt, because it would have an entirely consistent styles (And they would have at least a passable level of skill usually to begin a TC in the first place)
(shpOrder gPlayership 'barrelRoll)

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Prophet
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Dogma wrote:... a group of unique ships but are all similar in appearance or share some base-level features...like a Mobile Drydock of sorts, a fighter carrier, a patrol cruise
Those are good ideas.
Actually, I was working on a mobile merchant myself. :)
I would be glad to help you with those. Learning to mod the game is great fun and very rewarding. The best source of info is this forum, also check out the wiki and of course Xelerus. Come over to IRC for any specific questions, there's always someone lurking in the shadows.
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
Dogma
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yeah, ive borrowed some XML manuals to help em try and understand some stuff i saw in the testextension XD all i knew how to do was change some speed, cargo and weight numbers :D and change the manufacturer to Nugget industrys for the heck of it XD...i really do like XML but i havent had alot of time to give it my undivided attention
What do -I- do?...i blow S*** up :3
schilcote
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XML isn't really the important part of Transcendence modding, and an XML guide will probably instruct you on using XML for making web pages and the like, which is not what you want. The juicy bit is a programming lanugage that George cooked up himself, based upon Lisp.

XML is a markup language; it's for storing data, not for giving instructions to a computer. GeorgeLisp as we might as well call it IS a programming language. The XML tells Transcendence an object's name and attributes, but GeorgeLisp is what makes it act. With only the XML you can't really make anything that different from what's in the vanilla game.
[schilcote] It doesn't have to be good, it just has to not be "wow is that the only thing you could think of" bad
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