weird stargate behavior

Freeform discussion about anything related to modding Transcendence.
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sdw195
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i am playing around with the Rigel Aurelius system and placeing the stargates inside the bam walls (just for fun)
i place the gates

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<Lookup table="StargateInbound"		yOffset="-500"	 xOffset="-500"  imageVariant="0"/>
						<Lookup table="StargateOutbound"	yOffset="500"	 xOffset="500"  imageVariant="0"/> 
and they allways show up one right on top of the other

the whole system code is here
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"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
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george moromisato
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This is probably missing code (on the engine's side).

The xOffset and yOffset attributes probably only work on a <Station> element. A good work around would be to just include the stargate directly (instead of a lookup to the StargateInbound table).

Feel free to add an enhancement request to the bug trac--it should be relatively easy to fix.
sdw195
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i tryed the work around way first but could not get it to work (most likey lack of skill)
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"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"
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alterecco
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There are tons of examples in the vanilla code. Just look in Transcendence.xml. Here is one I use in BattleZone. Remember to modify it to your needs...

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<Stargate objName="EndGame" type="&stZoneGate;" yOffset="10000" xOffset="0" />
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