UNID Database
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- Anarchist
- Posts: 5
- Joined: Mon Nov 22, 2010 10:24 pm
- Location: Arkansas, USA
I would like (0xDEAA-bambooman10) if it is not used. if it is i can pick another I am not that far in to my mod yet that changing it would be a pain.
Oh and how do i register my project?

- alterecco
- Fleet Officer
- Posts: 1658
- Joined: Wed Jan 14, 2009 3:08 am
- Location: Previously enslaved by the Iocrym
There is no such thing as registering a project. You just build it and upload it (xelerus is a good place to put it)bambooman10 wrote:I would like (0xDEAA-bambooman10) if it is not used. if it is i can pick another I am not that far in to my mod yet that changing it would be a pain. :) Oh and how do i register my project?
As for availability... did you read the first post of this thread? No? Well, it's all there :P
0xDEAA - bambooman10
Granted
- Arisaya
- Fleet Admiral
- Posts: 5535
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
Well, /technically/ there is, which is basically making an official mod, and once it is done george would grant something in the 0xA***-0xC*** range. OC, most mods are no official mods (Except sandbox and ranx adv. ext, so...alterecco wrote:There is no such thing as registering a project. You just build it and upload it (xelerus is a good place to put it)bambooman10 wrote:I would like (0xDEAA-bambooman10) if it is not used. if it is i can pick another I am not that far in to my mod yet that changing it would be a pain.Oh and how do i register my project?
As for availability... did you read the first post of this thread? No? Well, it's all there
0xDEAA - bambooman10
Granted
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
- alterecco
- Fleet Officer
- Posts: 1658
- Joined: Wed Jan 14, 2009 3:08 am
- Location: Previously enslaved by the Iocrym
I doubt that is what bambooman was referring to :)Wolfy wrote:Well, /technically/ there is, which is basically making an official mod, and once it is done george would grant something in the 0xA***-0xC*** range. OC, most mods are no official mods (Except sandbox and ranx adv. ext, so...alterecco wrote:There is no such thing as registering a project. You just build it and upload it (xelerus is a good place to put it)bambooman10 wrote:I would like (0xDEAA-bambooman10) if it is not used. if it is i can pick another I am not that far in to my mod yet that changing it would be a pain. :) Oh and how do i register my project?
As for availability... did you read the first post of this thread? No? Well, it's all there :P
0xDEAA - bambooman10
Granted
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- Anarchist
- Posts: 5
- Joined: Mon Nov 22, 2010 10:24 pm
- Location: Arkansas, USA
This is what I was taling about when asking about registered projects. Sorry I didn't make myself clear. I guess being so new to this I didn't realize the in and outs how this all works.0xA000 - to
0xCFFF - Reserved for Registered Extensions
Thanks Wolfy you explained it well.
Well back to the fun of creation.

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- Fleet Officer
- Posts: 1036
- Joined: Wed Feb 03, 2010 4:28 am
- Location: Researching how to make St. Kats star go supernova.
- Contact:
0xDCAF - Drako Slyith
can i have d719
- alterecco
- Fleet Officer
- Posts: 1658
- Joined: Wed Jan 14, 2009 3:08 am
- Location: Previously enslaved by the Iocrym
0xD135 - josh19967
0xD719 - quils3
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0xD719 - quils3
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Merry xmas