In game weapon creation

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Drako Slyith
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I just got an idea: what if you could create weapons in the game, not modding, I mean a mod that will let you go to a research center and build weapons, shields, and armor. You could gain levels like in the fleet, and maybe as you gain levels, you can use more points to use, like for weapons use one point per damage point and one per shot per second, plus a point to add a level in mining, emp, ect. Then have an algorism to work out how much energy it takes and the cost. You could choose damage type and color and of course, and name. Then you can use your prototype and not have to loot or buy everything, or sell the plans.
This mod would add another possible work line: researcher. As long as it is balanced it would be an awesome mod.
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Ttech
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Interesting idea I must say, it could provide a lot of interesting things, no unique weapon ever in the game, however, many people in this game do like to have and see that they have achieved certain levels of weapons in a game. Certain weapons could not be generated dynamically either, for example (SPOILERS) the lamplighter or such. Right now, I'm not certain if its possible, without a ton of work, but it is worth putting on the trac.
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Drako Slyith
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I wasn't saying completely remove the weapons in the game that already exist. You could just add a dozen or so weapon templates that would be changed by the player in game.
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Star Weaver
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Drako Slyith wrote:I wasn't saying completely remove the weapons in the game that already exist. You could just add a dozen or so weapon templates that would be changed by the player in game.
The problem is you currently can't change anything about weapons in script. You'd have to make, one weapon for each combination of damagetype, damage amount, speed, configuration, range, etc that you wanted to use.

I think eventually we could get the ability to change that stuff from script, but it would require adding a lot of data in the weapon instance that currently the instance will just refer to the type for.

You could probably fudge some of it with enhancments, but that could conflict with how players enhance weapons now.
Drako Slyith
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True, but with the enhancements, the third domina power adds +100% damage regardless of other enhancements. It I could tap into that it would only interfere with Domina's powers.
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I have been thinking of trying this for a long time now. It is a very difficult task to accomplish and there are probably a number of hurdles I haven't thought of.

There must be a number of weapon devices all with onFireWeapon events. The events call a script that pulls data to construct a sysCreateWeaponFire and voila!

Unfortunately, you are constrained by the shortcommings of the function but it could be a very nice system.

I was thinking of combining it with a crafting system so a weapon would be assembled from a power core (to determine damage type) barrels (single shot, dual, spread etc.), mounts (omni, ind. multi), and various other items to increase damage and fire rate. Installing these modular parts would modify data that gets queried by the weapon func where applicable or switch the base weapon device.
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Ttech
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Drako Slyith wrote:True, but with the enhancements, the third domina power adds +100% damage regardless of other enhancements. It I could tap into that it would only interfere with Domina's powers.

that is enhancements though.
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Drako Slyith
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it is enhancements, but if you have a weapon that is +150% damage, and you use the domina power, it goes to 250%. It adds 100% regardless of other enhancements. So if you had it use the domina enhancement, it would interfere with domina's powers but you could still use enhancements.
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