Requiring some help

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Song
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I need some 40-facing graphics done of some ship models I have (they're just going through the final "What bits go in what colour" phase). Starweaver did one of them for me, but the .bmp is flawed and can''t be used (tI think....anyway, hilarity ensues when I use it). I've also edited the models some more to correct some rather jarring straight lines. They'll be in 3ds format, and need the full image + mask. Anyone up for spending a few mins on this for me once I've got them ready?
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Star Weaver
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:shock: :? What kind of "hilarity" ?
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digdug
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They'll be in 3ds format, and need the full image + mask
if you can provide the 3DS, then rendering the ship is a matter of spending some time with adjusting the lights

I can give it a try
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Song
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Star Weaver wrote::shock: :? What kind of "hilarity" ?
"Ship splits in half and is facing the wrong direction"

Which could also be my coding incorrectly. But anyway, I needed to edit the model anyway. :P
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Star Weaver
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When I have some time, I'd like to put together a guide + template file for auto-rotating and rendering stuff in blender, too, since if I can work out the bugs like that I've got it set up to auto-generate the mask images and everything :)
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Song
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Here are the new .3DS files. There may be rendering issues with the 4-gunned cruiser. Anyway, here are the download links.

Karearea class Gunship
Kahu class Heavy Gunship
???? Class Cruiser
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Drako Slyith
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I'm by no means a modding expert, but in the past I had the same problem occasionally of having the image split and face incorrectly, and found it was caused by having the game call up a differently sized image than you have in the jpg image. You might try tweaking the code you are calling up.
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Star Weaver
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Shrike wrote:
Star Weaver wrote::shock: :? What kind of "hilarity" ?
"Ship splits in half and is facing the wrong direction"

Which could also be my coding incorrectly. But anyway, I needed to edit the model anyway. :P
I finally had a chance to test this thing and could not reproduce this. FYI, here is the code I used:

Code: Select all


<Image UNID="&rsWvrTestArt;"
	bitmap="ShrikeShipLarger.bmp"
	bitmask="ShrikeShipLargerMask.bmp" />

<ShipClass *copy of sapphire with new unid*>
	<Image imageID="&rsWvrTestArt;"
	imageX="0" imageY="0" imageWidth="140" imageHeight="140"/>
And I got no funny business with the turning. Did you get the image size wrong? It might not have been obvious that it was square :)
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Song
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Star Weaver wrote:
Shrike wrote:
Star Weaver wrote::shock: :? What kind of "hilarity" ?
"Ship splits in half and is facing the wrong direction"

Which could also be my coding incorrectly. But anyway, I needed to edit the model anyway. :P
I finally had a chance to test this thing and could not reproduce this. FYI, here is the code I used:

Code: Select all


<Image UNID="&rsWvrTestArt;"
	bitmap="ShrikeShipLarger.bmp"
	bitmask="ShrikeShipLargerMask.bmp" />

<ShipClass *copy of sapphire with new unid*>
	<Image imageID="&rsWvrTestArt;"
	imageX="0" imageY="0" imageWidth="140" imageHeight="140"/>
And I got no funny business with the turning. Did you get the image size wrong? It might not have been obvious that it was square :)
I used a resized image. it's possible that the resizing went horribly wrong.
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