[George] Luminous

Freeform discussion about anything related to modding Transcendence.
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ThePrivateer
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I know that you can sort of make your own explosions using the plain old Transcendence configs, but, is it possible if you (George) could give a quick tutorial here on Luminous (or even just .zip up some configs).

I tried using it the other day, and seems quite powerful and all (I used it to make the adventure description picture for Hell's Trinity), but its a bit confusing at times, and I'd like it if you could provide some tips and tricks to help make new explosions.

Thanks! :D

BTW, admins, I've put this here, because Luminous was used by George to make 'splosions and stuff for Transcenence, so thus it seemed a rather apt place to put this thread, because it will help in modding ;)
sdw195
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i have a ton of config files that you can play with

i will upload them tomorrow
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alterecco
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I think this has been gone over on here before... did you search the forums?
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Ttech
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alterecco wrote:I think this has been gone over on here before... did you search the forums?

It might have been discussed before, however I think it might have been galaxy generation. :)
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george moromisato
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I really don't have much more documentation on Luminous--and I agree that it is complicated. It is a programmable renderer.

Here are a few tips for playing with Explosion Explorer:

1. Create your own palette file to get different colors for your explosion. The palette goes from dense to sparse, meaning that the denses parts of the explosion will take colors from the beginning of the palette--the sparse parts will come from the end.

2. Play with Core Density and Shell Density to adjust the range of colors; play with Luminosity to adjust the brightness.

3. Radial Scaling controls how detailed the explosion is. Higher numbers make the explosion look larger (though they may also make it too regular).

4. If you look at the code, you can see that it creates a single CloudVolume object and then sets various parameters (using SetObjParam) at each frame. You might be able to change the code to create multiple cloud volumes, positioned at different places. That might give the explosion a more asymmetrical look.

Good luck!
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ThePrivateer
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george moromisato wrote:I really don't have much more documentation on Luminous--and I agree that it is complicated. It is a programmable renderer.

Here are a few tips for playing with Explosion Explorer:

1. Create your own palette file to get different colors for your explosion. The palette goes from dense to sparse, meaning that the denses parts of the explosion will take colors from the beginning of the palette--the sparse parts will come from the end.

2. Play with Core Density and Shell Density to adjust the range of colors; play with Luminosity to adjust the brightness.

3. Radial Scaling controls how detailed the explosion is. Higher numbers make the explosion look larger (though they may also make it too regular).

4. If you look at the code, you can see that it creates a single CloudVolume object and then sets various parameters (using SetObjParam) at each frame. You might be able to change the code to create multiple cloud volumes, positioned at different places. That might give the explosion a more asymmetrical look.

Good luck!
Thanks for that George! I'll give it a shot! ;)
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