The idea in my head is for a capital ship, like the Rebel frigates in Star Wars, something longer than it is wide. I'm trying to work out an appropriately impressive weapon system that will fire omni/tracking lasers from various points along the body - for instance, bow, stern, mid, mid-bow, mid-stern.
If my ASCII skills feel like cooperating...
Vessel
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Enemy
Ideally they'd fire at intervals to simulate multiple gunners, but I'm enough of a newb to XML that my current goal is just to have them all firing properly in one burst.
Some brief experimenting with the omnidirectional= setting and various <Configuration> parameters haven't gone well. The best I've managed is an array of lasers that initially fire from the correct locations, but when they're actually tracking a target the firing position rotates rather than the firing direction. That is, if a target is off to my left, the lasers will originate on a line from my left to my right rather than staying with my ship as it rotates.
I realize this is due to shot configurations being processed with respect to where the weapon is aiming, and I know there are some things we just don't have the ability to do yet, so I'm wondering if a) this is currently possible, b) the best way to go about it, and c) how difficult it would be to incorporate my timing idea as above.
Some part of me just wants to pull up next to the Kronosaurus and let them eat a few broadsides.
