[George] How are Destiny and Combat Power calculated?
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- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
I'm trying to do a Dynamic Systems mod where no action is left unpunished. To accomplish that, I am writing code that sends fleets to retaliate according to two valuables-- the CombatPower of the targeted spaceobject [even stations] and retaliationlevel (a value that reflects the amount of conflict in a system). I was also wondering if I could use ObjGetDestiny as a way to vary how the retaliation fleets react. Can you please post how these two variables are calculated?
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Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
- alterecco
- Fleet Officer
- Posts: 1658
- Joined: Wed Jan 14, 2009 3:08 am
- Location: Previously enslaved by the Iocrym
Like it says in the post I linked to in the other thread, CombatPower is proportional to score for AI ships. The score is hardcoded on every ship class.
Destiny is just a random number between 0 and 359, set on object creation.
Destiny is just a random number between 0 and 359, set on object creation.