You don't need that, get rid of it. And the ' at the end is also a typo.
AFAIK,
ALL !ENTITIES must begin with &
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This is the UNID for the image:
And it should be:
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<!ENTITY &rsLuminous "0xD0C92425">
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Code: Select all
<Image UNID="&Luminous;" bitmap="Luminous.jpg" bitmask="Luminousmask.jpg" backColor="0x00000000"/>
Should be:
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<Image UNID="&rsLuminous;" bitmap="Luminous.jpg" bitmask="Luminousmask.jpg" backColor="0x00000000"/>
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In the ship image:
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<Image imageID="&Luminous;" imageX="0" imageY="0" imageWidth="192" imageHeight="192" imageFrameCount="0" imageTicksPerFrame="0"/>
Should be:
Code: Select all
<Image imageID="&rsLuminous;" imageX="0" imageY="0" imageWidth="192" imageHeight="192" imageFrameCount="0" imageTicksPerFrame="0"/>
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If you don't have a </ShipClass>, you need that too.
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You don't have to copy UNIDS that are already declared in the Transcendence xmls. It won't hurt to have them, but it's more work.
The UNIDS from other extensions are the only ones you have to copy over.
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You used this for your extension UNID: 0xD0623010
and then used this for you Image UNID: 0xD0C92425
I'm not sure if that is a problem right now, but eventually extensions are supposed to require that the same Designer ID is used throughout.
Designer ID is the first 4 hex. numbers after 0x
Those should all be the same, to help with UNID conflicts with other extensions. And if future versions require that, you won't have to go back and redo your mods to use them.