I tried the Merchant Convoy :
the Merchant Convoy held in it's code for Stalwart Ships ( even with the Stalwart ships added to the folder it did not compute to the game )
However: being the Nosey critter I am , I poked around the Playership codes and pulled more familiar ships to replace the Stalwarts
First time I found the Convoy it was dead : Mothership has yet to be seen firing her guns ( but I did see it use the Longreach cannon once ).
so I added Corporate Cruisers and a few Aquila, It tends to be Alive and kicking now even in the Dynamic system

-------------------------------------
Real Estate Broker ( Player Stations ) : the station has no weapons , Just Defense Turrets and few ships near it :
it was killed before I reached it.
Of course: I sinned here : I found an old Ringer .xml file in a download and pulled the weapon to give to the Real Estate Broker ( deviceID="&itAresArchcannon" ( 3 of them )), it can hold it's own now and I watched it take out a Processor ( it actually took out 2 before I arrived ).
And at the Price of the Property you buy, I was very upset when it gets destroyed ( turrets excluded, they are meant to fight )
Sooooooo......I was a BAD BOY......I made the Ammo / Fuel/ Recyclotron stations portable since I do not always go back in many of the games ( to me, free resurrections are cheating ) , being able to take your property with you is a good idea.
attributes= "portable"
<Action name="Beam Up" key="B">
(block Nil
(objAddItem gPlayerShip (itmCreate &itAmmoFactory; 1))
(objDestroy gSource)
)
</Action>
Now my Idea : i made it work : so now I am telling it to you : If the creators of these FINE works would like to make official releases featuring upgrades......who is to say they were inspired by the Prirates?