The function list is great but I would like to see a variable list for all available variables and what they do exactly.
Technical terms would help.
Not saying for example that stealth armor makes it harder to see you but that perception= x means that you can't be seen unless they are x0 seconds away or closer or whatever it really is.
Note: I don't know if that's right or not but just throwing it out there.
Variable List
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form the function list
Transcendence Global Variables
gItem - is the item that the code it running on
gPlayer is the player (afaik you cant store data on this) used in (plychangeship gplayer newship)
gPlayerShip is teh player ship in any code
gSource is what space obj the code is running on
Transcendence Global Variables
gItem - is the item that the code it running on
gPlayer is the player (afaik you cant store data on this) used in (plychangeship gplayer newship)
gPlayerShip is teh player ship in any code
gSource is what space obj the code is running on




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That was not quite what I was asking.
I want to know what variables are possible for the different weapons, armor, items, etc. that are out there.
For instance, weapons can have configuration = spread3.
Is there a spread5 or any other standard configurations?
Are these possibly attributes instead of variables?
I want to know what variables are possible for the different weapons, armor, items, etc. that are out there.
For instance, weapons can have configuration = spread3.
Is there a spread5 or any other standard configurations?
Are these possibly attributes instead of variables?
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I suggest looking through the base code or and/or mods to find out whatever variable you need.
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Events at the Wiki
Weapons at the Wiki
They have some hardcoded variables, but they aren't up to date.
Weapons at the Wiki
They have some hardcoded variables, but they aren't up to date.

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I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Drako, I have looked through the transdata files but I'm only human and I know I miss a lot. Also, I don't like reinventing the wheel if it's already spinning and needs the tires to be replaced.
RPC, the weapons list of attributes, which is what I should have called this, is very helpful. Do you know of any new developments that aren't in the list?
I looked for similar descriptions for armor and devices and came up empty.
Thanks for the help.
RPC, the weapons list of attributes, which is what I should have called this, is very helpful. Do you know of any new developments that aren't in the list?
I looked for similar descriptions for armor and devices and came up empty.
Thanks for the help.
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Um... lots. Check the changelog for most, if not all, changes.
The ones i can think out of the top of my head are:
1.06 adds both linkedFire="always" and firearcs (but mixing both does not yield a secondary turret... yet)
1.05 adds autoDefense devices (think ICX) can take targetCriteria.
In general, it helps to look at George's posts when he announces the new version.
And yeah, we need a way to link Xelerus, the wiki and the forums so that it doesn't take too much searching to find info.
I actually have no idea if there is a list of hardcoded variables for armor and devices
I'll post when I see it.
The ones i can think out of the top of my head are:
1.06 adds both linkedFire="always" and firearcs (but mixing both does not yield a secondary turret... yet)
1.05 adds autoDefense devices (think ICX) can take targetCriteria.
In general, it helps to look at George's posts when he announces the new version.
And yeah, we need a way to link Xelerus, the wiki and the forums so that it doesn't take too much searching to find info.
I actually have no idea if there is a list of hardcoded variables for armor and devices

I'll post when I see it.
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
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I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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Yeah, that and I don't think that weapon devices page is linked to anything from the homepage O.O
I had to search for it.
I think reading this page gives all the hardcoded variables indirectly though.
I had to search for it.
I think reading this page gives all the hardcoded variables indirectly though.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
- alterecco
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there is no complete list of all attributes to set on all the different classes that exist in transcendence. you will need to do quite a bit of searching and testing to compile the knowledge you are lookng for, Like RPC said, there is a good deal of information on the wiki, and the forums are always a treasure house but may require some sifting... In addition IRC is a very good place to get contact to people who you can ask questions directly.
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unfortunately, as alterecco said, we don't have a complete list.
I know for certain that spread2 spread3 and spread5 are working; spread4 is not working, but you can simulate it using configurations.For instance, weapons can have configuration = spread3.
Is there a spread5 or any other standard configurations?