"scavenge" , used by the salvagers also includes picking up loose Ore in a system

Which makes a change from the regularly uselessness of Penitent shipsRPC wrote:That's crazy!TheLastBrunnenG wrote:I know my Dealer Stations mod has a NAMI dealer (EI dealer too, and more). Maybe that was the one?
Here: http://xelerus.de/index.php?s=mod&id=618
And back to the topic of disabled content, check the Penitents' Repentant-class gunship: it has the same Oracus HARASS power as the Penitent Shrine! Commented out, of course. Would be interesting to enable it on a variant ship, add one to every Penitent station, and give it "wander" orders.![]()
It would be nice to have those in Dynamic Systems....![]()
But yeah, they would be epic deadly if equipped with that. :O
===============Shrike wrote:
Which makes a change from the regularly uselessness of Penitent ships
(taken from here http://neurohack.com/transcendence/foru ... f=3&t=2769}<!ENTITY itHierolithGeode 0x00184004>
<!ENTITY itHierolithObelisk 0x00184005>
<!ENTITY itLuminousCortex 0x080200C2>
<!ENTITY scEmpress 0x00153008>
<!ENTITY scIocrymWarningBuoy 0x001C3003>
<!ENTITY scOrion 0x00153007>
<!ENTITY ssEarthSpaceAsteroids2 0x00000009>
<!ENTITY ssEarthSpaceDesert2 0x0000000A>
<!ENTITY ssEarthSpaceIceRing 0x00000007>
<!ENTITY stAresRedoubt 0x001B2002>
<!ENTITY stCorporateContractBoard 0x00152011>
<!ENTITY stHuaramarcaGateway 0x08020104>
<!ENTITY stShipwreck4 0x000F0003>
<!ENTITY trMiscItems4 0x00008007>
<!ENTITY trMiscItems5 0x00008008>
<!ENTITY vtPlasmaExplosion3 0x00005015>
<!ENTITY vtPlasmaExplosion4 0x00005016>
the systems are for " later" i found them by accident trying to make my own....digdug wrote:how many of these are still unused/disabled ?(taken from here http://neurohack.com/transcendence/foru ... f=3&t=2769}<!ENTITY itHierolithGeode 0x00184004>
<!ENTITY itHierolithObelisk 0x00184005>
<!ENTITY itLuminousCortex 0x080200C2>
<!ENTITY scEmpress 0x00153008>
<!ENTITY scIocrymWarningBuoy 0x001C3003>
<!ENTITY scOrion 0x00153007>
<!ENTITY ssEarthSpaceAsteroids2 0x00000009>
<!ENTITY ssEarthSpaceDesert2 0x0000000A>
<!ENTITY ssEarthSpaceIceRing 0x00000007>
<!ENTITY stAresRedoubt 0x001B2002>
<!ENTITY stCorporateContractBoard 0x00152011>
<!ENTITY stHuaramarcaGateway 0x08020104>
<!ENTITY stShipwreck4 0x000F0003>
<!ENTITY trMiscItems4 0x00008007>
<!ENTITY trMiscItems5 0x00008008>
<!ENTITY vtPlasmaExplosion3 0x00005015>
<!ENTITY vtPlasmaExplosion4 0x00005016>
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<!ENTITY ssEarthSpaceAsteroids2 0x00000009>
<!ENTITY ssEarthSpaceDesert2 0x0000000A>
<!ENTITY ssEarthSpaceIceRing 0x00000007>
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<!-- Meth Enforcer -->
<ShipClass UNID="&scMethEnforcer;"
manufacturer= "Meth"
class= ""
type= "enforcer"
score= "320"
mass= "250"
cargoSpace= "10"
thrust= "1000"
maneuver= "2"
maxSpeed= "20"
leavesWreck= "35"
attributes= "deathDrugsCartel,genericClass"
>
<Armor>
<ArmorSection start="270" span="180" armorID="&itPolyceramicPlate;" areaSet="0,2,3,7" />
<ArmorSection start="90" span="180" armorID="&itPolyceramicPlate;" areaSet="1,4" />
</Armor>
<Devices>
<!-- <Device deviceID="&itSlamCannon;" minFireArc="345" maxFireArc="15"/>-->
<Device deviceID="&itSlamCannon;"/>
</Devices>
<Items>
<Item count="2d6" item="&itHelium3FuelRod;"/>
</Items>
<Image imageID="&rsMediumShips2;" imageX="192" imageY="0" imageWidth="64" imageHeight="64" imageFrameCount="0" imageTicksPerFrame="0"/>
<AISettings
fireRateAdj= "20"
fireRangeAdj= "50"
fireAccuracy= "95"
perception= "4"
/>
<DriveImages>
<NozzleImage imageID="&rsDriveExhaust;" imageX="48" imageY="0" imageWidth="48" imageHeight="48" imageFrameCount="0" imageTicksPerFrame="0"/>
<NozzlePos x="-48" y="0"/>
</DriveImages>
</ShipClass>
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<!-- EI100/M Missileship-->
<ShipClass UNID="&scEI100M;"
manufacturer= "Earth Industries"
class= "EI100/M"
type= "missileship"
score= "245"
mass= "250"
cargoSpace= "150"
thrust= "200"
maneuver= "6"
maxSpeed= "12"
leavesWreck= "75"
attributes= ""
>
<Armor>
<ArmorSection start="315" span="90" armorID="&itReactiveArmor;" areaSet="0,2" />
<ArmorSection start="225" span="90" armorID="&itReactiveArmor;" areaSet="3,4" />
<ArmorSection start="135" span="90" armorID="&itReactiveArmor;" areaSet="1,6" />
<ArmorSection start="45" span="90" armorID="&itReactiveArmor;" areaSet="7,13" />
</Armor>
<Devices>
<Device deviceID="&itOmniLaserCannon;"/>
<Device deviceID="&itNAMIMissileLauncher;" omnidirectional="true" />
<Device deviceID="&itClass1Deflector;"/>
</Devices>
<Items>
<Item count="2d6" item="&itKM500Missile;"/>
<Item count="4d6" item="&itHelium3FuelRod;"/>
</Items>
<Image imageID="&rsEI100Image;" imageX="0" imageY="0" imageWidth="70" imageHeight="70"/>
<AISettings
fireRateAdj= "60"
fireAccuracy= "100"
perception= "4"
combatStyle= "standOff"
/>
</ShipClass>
just traffic : I am re-writing the 2380 and i was comparing the 1.06a tables with the ones i had from 2380 designed for 1.01 :Shrike wrote:The 100/M is also turning up in SUO, with a small bufff. What are you doing with it? I was gonna give it to Korolov, then eventually turn it into a Q-ship of sorts.