You also need to add rotationCount to the ship's setting block; here's what it looks like in one of George's playerships for example:
Code: Select all
<ShipClass UNID="&scSapphirePlayer;"
manufacturer= "Zubrin Systems"
class= "Sapphire"
type= "yacht"
score= "95"
mass= "30"
reactorPower= "150"
fuelCapacity= "37500"
cargoSpace= "50"
thrust= "150"
rotationCount= "40" <!-- This line here! -Weaver -->
maneuver= "2"
maxSpeed= "20"
maxArmor= "6000"
maxCargoSpace= "150"
maxDevices= "8"
leavesWreck= "30"
attributes= ""
>
<Armor>
<ArmorSection start="315" span="90" armorID="&itReactiveArmor;" areaSet="0,2" />
.
.
.
</ShipClass>
(The order of lines within <ShipClass ... > dosen't matter, just to be clear)
If not set rotationCount defaults to 20 and thus only uses the first half of your image and does stuff like make you look like you're pointing right when the game thinks you're pointing down ...