TypCreating <Adventure>
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- Fleet Admiral
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I'm making a dynamic topology and I can't predict my start node, which needs to be specified with startingSystem=. This is a problem that I tried to fix by typCreating Adventure to choose a random node from my new <SystemMap>, but I got "Dynamic Design Type not supported". How can I fix this problem? Is my problem worth a ticket for making it possible to override adventures through typCreate?
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Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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I think a better solution might be to allow script to choose the starting node. Perhaps a <GetStartNode> event. Or maybe a way to set the starting node from inside <OnGameStart> (or something).RPC wrote:I'm making a dynamic topology and I can't predict my start node, which needs to be specified with startingSystem=. This is a problem that I tried to fix by typCreating Adventure to choose a random node from my new <SystemMap>, but I got "Dynamic Design Type not supported". How can I fix this problem? Is my problem worth a ticket for making it possible to override adventures through typCreate?
A ticket along those lines would make sense to me.