Mission Ideas

Freeform discussion about anything related to modding Transcendence.
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Watch TV, Do Nothing
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post mission ideas here to provide inspiration to other modders. particularly welcomed are suggestions like "KILL DOMANA AND GET 2 CREATE NEW POWERS" "MAKE IT ALL 3D" and "COOP MODE WITH XBOX LIVE POINTS"

Edit: this thread is for suggesting mission gameplay ideas that are not plot-specific. see my post below for an example.
Last edited by Watch TV, Do Nothing on Fri Nov 02, 2012 3:48 pm, edited 1 time in total.
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Cygnus.X1
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http://www.neurohack.com/kronosaur/Adve ... cende.html

"Adventures in the Transcendence Universe"

Several adventure ideas postulated by George himself ;)
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Mission idea- Lay marker buoys to direct traffic

Player gets two marker buoys from a station and has to figure out where to place them to create safe trade lanes through a system full of powerful enemy ships docked at stations that are too well defended for the player to easily kill at that level. After the buoys are placed, an important trade convoy enters the system and goes from entrance stargate to buoy, buoy to station, station to buoy, buoy to exit stargate. The enemies in the system are strong enough that it is not realistic for the player to defend the convoy against attack. After a fixed period of time the player is rewarded based on how many of the ships survive but are penalized for making the convoy have to travel a long distance.

To be successful the player has to observe enemy stations and pick a route that avoids enemy stations and the paths enemies take from stargates to their stations.

Maybe sufficiently evil players could be bribed by outlaws to intentionally direct traffic into an ambush.
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Cygnus.X1 wrote:http://www.neurohack.com/kronosaur/Adve ... cende.html

"Adventures in the Transcendence Universe"

Several adventure ideas postulated by George himself ;)
These are all cool. My idea for this thread is not plot-related but structure-related, discussing how possible missions could work gameplay wise while keeping them generic enough for them to fit into people's own mod concepts. I'll alter the original post to make this clear.
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Cygnus.X1
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Also have some suggestions from the recent IRC Day...

- A fabrication option on the black markets for high-ranking smugglers to convert fusion triggers into "illegal" Lucifer missiles with a mission to 'earn' the option, and a similar fabrication option on CW Fleet stations and CSC for high ranking fleet officers to also convert fusion triggers into legal military-only Lucifer missiles.

- A short tutorial mission for use in SE that gives you a Targeting ROM and SRS Enhancement ROM and teaches you how to use them.
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What about a Separate Gamemode where the player is part of the CW millitia stationed in St. Katherines:
You are called out to specific systems to deal with outlaws, Sapiens, sung, and lawbreaking Pilgrims (combine with fellow pilgrims mod) you are equipped with a standard issue centurion ship with the CW equipment suite, receiving ammunition, repair consumables and Credits for every successful mission, with varying degrees of rewards adjusted according to response time, collateral damage and possibly other hostiles eliminated during the task.
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Enhanced station defense....set up titanium barricades (you know, those things no one uses) and/or turrets to defend something like a C-33 agriculture station or commonwealth colony against a serious attack (a sort of much-harder version of the agriculture defense mission already in the game), then use your ship + the static defenses you set up to fight off the attackers.
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