With 50+ images -one selected randomly?

Freeform discussion about anything related to modding Transcendence.
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Cygnus.X1
Militia Lieutenant
Militia Lieutenant
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Joined: Sun Feb 24, 2008 6:21 pm
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I'm currently working on a ROM-style item that creates aiming reticles, and I'm planning on eventually making it configurable to use different series of graphics. As things are now, no matter if I use a gridded single graphic or a series, I still have to make with a lot of code to define them all. Having definable grid variables would be useful for much more than just station image variants, randomizing or not, but I'm not sure the current proposal would cover that. If I'm reading things right, the <ImageVarient...> related tags would need to their functionality expanded to work with all image resources. (Plz correct me if I'm wrong and that already applies) :)
marsrocks
Commonwealth Pilot
Commonwealth Pilot
Posts: 55
Joined: Fri Nov 05, 2010 6:29 pm

Cygnus, in IRC, I think Shrike mentioned that something like this may already be doable with a ship graphic - by having the game randomly select one of the facings in the graphic.

Starweaver said something to the effect that he thinks this change allowing it to be done with stations should be fairly easy "since you already have column and row loading code for other uses." By other uses, I think he is referring to ship graphics, though I am not sure.

But I agree, I would like it to be available for any other uses, but I am not entirely sure if that is what is being proposed in the ticket or not.

One more thing...

Also, Starweaver threw out another idea to compile these codes. He suggested using Excel or something like it - and fill in each variable in each column, and have it output your finished text which you could then use in the codes.
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