Some questions I came across during modding.

Freeform discussion about anything related to modding Transcendence.
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pixelfck
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  • Why does the Molotok shipClass not have a 'score' attribute? is the score attribute still relevant?
  • What does the areaSet attribute on the armorSection tag do?
  • mining colonies apparently have commonwealth custom officers guarding the docking bays, is this intentional?
  • commonwealth slums even have a commonwealth custom officer guarding the docking bays!
  • what's the difference between controller= and sovereign= ?
  • When starting a new game, I need to confirm twice before the 'select a ship' section appears and`twice before the game starts, is this intentional?
  • What do the OnContractGenerate and OnContractQuery events do?
  • The 'Taikon research outpost TVX-1' (&stTVX1Outpost;) does not check military ID, wheres all other Taikon station do, is this intentional?
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Why does the Molotok shipClass not have a 'score' attribute? is the score attribute still relevant?
Score is calculated internally, so you don't need to stick it on a ship.
What does the areaSet attribute on the armorSection tag do?
No idea, you have to ask George.
mining colonies apparently have commonwealth custom officers guarding the docking bays, is this intentional?
Probably intentional, I always assumed that customs officers were everywhere.
commonwealth slums even have a commonwealth custom officer guarding the docking bays!
Nice XD
what's the difference between controller= and sovereign= ?
Controller is what determines the ship's behavior. Right now you have ferian, gaian, and probably nomad for controllers.
Sovereign is just the sovereign of the ship. They don't have to match (meaning you could have a ferian controller and have an Ares sovereign).
When starting a new game, I need to confirm twice before the 'select a ship' section appears and`twice before the game starts, is this intentional?
What do you mean by confirm -- you mean press spacebar? I think it might be a bug.
What do the OnContractGenerate and OnContractQuery events do?
I have no idea, ask George?
The 'Taikon research outpost TVX-1' (&stTVX1Outpost;) does not check military ID, wheres all other Taikon station do, is this intentional?
Probably bug, make a thread at the bug subforum?
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Song
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All "commonwealth" stations (mining colonies, habitats, stations, docks and metropolisisises etc) will check for illegal/unauthorised military items, nothing else will. It's intentional. :)
Personally in the case of slums I assume it's a scan-on-arrival that flags the ship, at which point some chap gets told to remove his police/harbourmaster/chief plumber hat and put on his customs inspection one.

The military ID check is probably unintentional, although it's darned handy for getting around current bugs and annoyances with the military.
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UberWaffe
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Don't mean to hijack the thread, but this fits here perfectly.

Exactly how does the

Code: Select all

armorShield=	"15"
entry work on the hull plate ionizer?

I.e. what does the number mean, and if I
1. adjust it up
2. adjust it down
what effect will that have?

I'm essentially trying to create a more extreme variation of it for capital ships.
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Atarlost
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It's been a while, but if my memory serves one tenth of the value is multiplied by your average per segment armor HP to get the maximum HP the shield can have.

So the HPI has 1.5x the armor HP to a max of its defined HP. On 10 HP armor it would have 15 HP. On 20 HP armor it would have 30 HP.
Literally is the new Figuratively
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