Collective mod (Alpha): Updated.

Freeform discussion about anything related to modding Transcendence.
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e_____e
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http://www.xelerus.unrealcrystal.com/in ... =mod&id=36

A new system, enemies, and weapons! Please read the CollectiveReadme.txt; this requires modifying the transcendence.xml file. Have fun!

The Collective is essentially a race of scavengers, taking the ship and system designs of other races. However, they have extremely devastating weapons.
Last edited by e_____e on Fri Oct 12, 2007 11:43 pm, edited 1 time in total.
Kamikaze
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Host it on Xelerus for one.

Try to make it work WITHOUT modifying Transcendence.xml, as that requires unpacking of Transcendence.tdb, and makes it tough to reverse.
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I said I was perfectly insane.
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Betelgeuse
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unless the new system over rights an old system you need to put it in Transcendence.xml
Hopefully in the future we can modify the system nodes in a simple mod. :D
Or even easier allow the Transcendence.xml to be overwritten while still use the packed info (other than Transcendence.xml of course)
Crying is not a proper retort!
Kamikaze
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Ahh, didn't know.
I never said I was sane.

I said I was perfectly insane.
e_____e
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I've been trying to get the file size down. However, I adapted the Collective launcher from bobby's ammoless plasmamine mod on Xelerus, which requires custom images. I've modified those images a little bit, but I have to put them in a Resources folder with the rest of the transcendence source images. If I remove the images, the missiles become invisible, so I have to put the images in the Resources folder, enlarging the file size.
Kamikaze
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Actually, it's just a change of the callup on the image. Normal is Resources/imageexample.jpg in the default XMLs.
I never said I was sane.

I said I was perfectly insane.
e_____e
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WTF?

I did that before, but it didn't work. Now it does. >__> Thanks.

Edit: now it doesn't?

Code: Select all

<Images folder="player_images">
	<Image UNID="&rsCLauncherImage;"	bitmap="clauncher.jpg"	bitmask="clauncherm.bmp"  backColor="0x00000000"/>
</Images>
Kamikaze
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Try defining the rs away from the image listing...
I never said I was sane.

I said I was perfectly insane.
e_____e
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I tried putting that code after the TranscendenceUniverse tag, after the image listing, and before the module listing; it still doesn't work.
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dvlenk6
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Try putting your image tag inside the existing <Images>... of transcendence.xml
Don't include your own <Images ...> tags
Then put the new image files into the resources folder.
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e_____e
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dvlenk6 wrote:Try putting your image tag inside the existing <Images>... of transcendence.xml
Don't include your own <Images ...> tags
Then put the new image files into the resources folder.
If you make a folder named Resources, you have to put the rest of the source images in there.
e_____e
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Okay, I decided to drop the whole weapon and recreate it from scratch. You'll be seeing my mod up on Xelerus soon.
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