http://www.xelerus.unrealcrystal.com/in ... =mod&id=36
A new system, enemies, and weapons! Please read the CollectiveReadme.txt; this requires modifying the transcendence.xml file. Have fun!
The Collective is essentially a race of scavengers, taking the ship and system designs of other races. However, they have extremely devastating weapons.
Collective mod (Alpha): Updated.
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- Commonwealth Pilot
- Posts: 78
- Joined: Mon Apr 23, 2007 4:41 am
- Location: Canton, MI/Redford, MI (Home/School)
Host it on Xelerus for one.
Try to make it work WITHOUT modifying Transcendence.xml, as that requires unpacking of Transcendence.tdb, and makes it tough to reverse.
Try to make it work WITHOUT modifying Transcendence.xml, as that requires unpacking of Transcendence.tdb, and makes it tough to reverse.
I never said I was sane.
I said I was perfectly insane.
I said I was perfectly insane.
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
unless the new system over rights an old system you need to put it in Transcendence.xml
Hopefully in the future we can modify the system nodes in a simple mod.
Or even easier allow the Transcendence.xml to be overwritten while still use the packed info (other than Transcendence.xml of course)
Hopefully in the future we can modify the system nodes in a simple mod.
Or even easier allow the Transcendence.xml to be overwritten while still use the packed info (other than Transcendence.xml of course)
Crying is not a proper retort!
I've been trying to get the file size down. However, I adapted the Collective launcher from bobby's ammoless plasmamine mod on Xelerus, which requires custom images. I've modified those images a little bit, but I have to put them in a Resources folder with the rest of the transcendence source images. If I remove the images, the missiles become invisible, so I have to put the images in the Resources folder, enlarging the file size.
WTF?
I did that before, but it didn't work. Now it does. >__> Thanks.
Edit: now it doesn't?
I did that before, but it didn't work. Now it does. >__> Thanks.
Edit: now it doesn't?
Code: Select all
<Images folder="player_images">
<Image UNID="&rsCLauncherImage;" bitmap="clauncher.jpg" bitmask="clauncherm.bmp" backColor="0x00000000"/>
</Images>
If you make a folder named Resources, you have to put the rest of the source images in there.dvlenk6 wrote:Try putting your image tag inside the existing <Images>... of transcendence.xml
Don't include your own <Images ...> tags
Then put the new image files into the resources folder.