Beam weapons.
I know it's minor, but It appears I can't set a beam weapon (like a laser) to use a graphic (Eg, like the plasma weapons in my old TIC mod). This annoys me, as I don't want my lasers being shot by enemy ICXs. Any way around?
EDIT: or is there a beam type image I can set to be too small to see/notice?
Code irritations
- Periculi
- Fleet Officer
- Posts: 1282
- Joined: Sat Oct 13, 2007 7:48 pm
- Location: Necroposting in a forum near you
How are enemy ICXs shooting at beam weapons in the first place? I couldn't get an ICX to target anything but missile type weapons. Is your laser weapon set to missile so that you can use a graphic? Is that it?
yes, it results in game crash, something along the lines of "incorrect weapon type beam". Change the recoilless cannon to beam and see what I mean.
EDIT: quick question,I remember someone posted code for a timer based weapon firing system, but I can't find it. Could someone find it? (it was code where every set amount of time, a weapon was fired by the gsource ship. I think an example was a minelayer code.) I have an idea for it...
EDIT: quick question,I remember someone posted code for a timer based weapon firing system, but I can't find it. Could someone find it? (it was code where every set amount of time, a weapon was fired by the gsource ship. I think an example was a minelayer code.) I have an idea for it...
- Periculi
- Fleet Officer
- Posts: 1282
- Joined: Sat Oct 13, 2007 7:48 pm
- Location: Necroposting in a forum near you
I just tried adding an effect tag to the omni laser, but it seemed to have been ignored- didn't crash tho. Checking through stdWeapons I noticed that beam weapons don't make use of any kind of extra effects. Guess the beam type is handled differently than missiles.