New Mod Released: Communications Array [Revised]
Well, I think there's certain ships that you shouldn't be able to hire at all (such as CSC's, Iocrym Command ship...etc). I've found a fix for that and will upload the revised mod and post once I'm through testing it.
Here's the current list of ships that you will not be able to hire;
All CSC's
Iocrym Command ship
Juan Carlos freighter
(Any others you'd like added, post 'em)
Unless you all like being able to hire them, then I'll leave it be as is.
Let me know either way...
Here's the current list of ships that you will not be able to hire;
All CSC's
Iocrym Command ship
Juan Carlos freighter
(Any others you'd like added, post 'em)
Unless you all like being able to hire them, then I'll leave it be as is.
Let me know either way...
can you have it exclude ships that contain an item with "cannothire" as an attribute? so people can mod more ships that can't be hired without touching the communications array
code example
code example
Code: Select all
(objGetItems (objGetTarget gSource) "*+cannothire"
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
wouldn't it be easier to add the attribute to the ship directly and check it with objHasAttribute that way you don't have to mess with adding items it ships.
Crying is not a proper retort!
This line of thought is exactly why I had requested the "LockSovy" function in George's post. Although as Betel pointed out that it can already be done with globals and such, I was hoping for an easier solution overall for modding purposes such as what you have stated here.Bobby wrote:can you have it exclude ships that contain an item with "cannothire" as an attribute? so people can mod more ships that can't be hired without touching the communications array
code exampleCode: Select all
(objGetItems (objGetTarget gSource) "*+cannothire"