Umm.. not exactly.So you have a piece of code that can call events from any station or any ship dockscreen ?
I have a piece of code that can detect if an item has the 'trap' flag and set a charge on the item to trigger the trap- which was more difficult than I thought.
The trap is fired when the item is used later on. It is an instant effect from the item's Invoke for now- time delay effects can be added from there.