
11 new varieties of cratered worlds in 9 sizes installed. I got some textures from the solar system already, but thanks anyways Wolfy.
I have a bunch of graphics done, and am working working working getting more and more planets installed.
The new moons class is coming along nicely, and I have found some good ways to control how the planetary systems get arranged so that tiny little worlds don't end up with gigantic moons, for one thing.
I think I will release a version of this that is graphics only- something that would work with the ATA systems override should do nicely. That way if you don't want to deal with orbits you just grab the new eye candy for planets and have fun with the extra graphics to help liven up the systems.
The sizes are a lot of fun in the game- and really add to the system feel. Some are a little on the small side, so I am making them kind of independent- avoiding putting stations near the tiny graphics seems to help keep your mind from reeling at the scale differences. But when the little ones are close in to the gas giants they really look like they belong there!
Well, back to planet building for me.
