Darth Saber Mods

Freeform discussion about anything related to modding Transcendence.
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Darth Saber
Militia Commander
Militia Commander
Posts: 290
Joined: Mon Aug 04, 2008 4:53 pm
Location: Korriban

Well, I am not quite skilled enough to create spies yet, though the idea does sound good.

Newest Addtions:

Forgotten Accounts - http://xelerus.de/index.php?s=mod&id=399
You have just had a "lucky break," and discovered the bank account of a pilot killed on his wat to the Core: collect a vast amount of money...

Playership Modding Tutorial - http://xelerus.de/index.php?s=mod&id=402
I was asked to develope one for the forums (see the "Extension List"), and the WIKI (still working on that), but listed above is the address for the zipfile of the tutorial, fo rthose who want it.

Ion Control - http://xelerus.de/index.php?s=mod&id=403
Twin alternating EMP cannons paralyze your targets, aloowing you to dispatch them at will.

EMP Wave Cannon - http://xelerus.de/index.php?s=mod&id=404
With an effect similar to the Aristar WC (Wave Cannon), this paralysis-dealing EMP weapon will paralyze every ship within a wide radius around your ship. Perfect for traveling through Ares space, taking down Ferian Colonies, and general mayhem. Note: you can paralyze friendly ships and they will not attack you afterwards.
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Prophet
Militia Captain
Militia Captain
Posts: 826
Joined: Tue Nov 18, 2008 6:09 pm

I've read some stuff about making 'spy' ships or cloaking device. The stealth attribute in armour works up to 100, but stations are unaffected and if you fire your cover is blown. You can fly right up to the ships and they won't 'see' you until you fly over them or their base.

The cloakin device could work but would be a major mod. I assume there would be a useable item with a recurring timer event to scan for enemies around your ship and override their commands to stand down or wait or something. I though about it for a few minutes and realized I had no chance making it...

Great work on that tuto! Very helpful and I alway enjoy your mods.
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
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Darth Saber
Militia Commander
Militia Commander
Posts: 290
Joined: Mon Aug 04, 2008 4:53 pm
Location: Korriban

Many thanks, Prophet, for your compliment on my mods. I had not considered the properties of stealth armor, but if that were combined with the Xelerus function regarding the making of a ship blind, and combine that with the event timer, it is reasonable to create a cloaking device. I am having trouble at the moment getting the hang of using Xelerus functions. I try to follow the syntax, but my blocks of code are not working. Perhaps someone could revamp the Xelerus Functions.zip file and do a tutorial for us on just how to use such functions fully, in a block of code. Anyhow, learn to live / live to learn... :twisted:
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