Okay, so RL is picking up earlier than I expected so I decided to throw up what I have of the mothership mod just in case anybody wants to pick up where I left off:
http://pastebin.com/9cFvebh9
Offering free code/modding help
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- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
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- Fleet Officer
- Posts: 1533
- Joined: Tue Mar 22, 2011 8:43 pm
- Location: Alaska
- Contact:
Interesting.. too much typing for me, but as usual I know your stuff is always awesome 
what I am trying to do is get an item to be given a destination that is random.....ie: you have a military weapon, it has to be delivered to a csc.....but (possible) you get the weapon long before you meet a csc , so how to get the item and csc to communicate to tell the item where the csc ( or any csc ) might be.....mmmm
See: the Black Market Container Mission is EASY, stk is not a random thing....but to get the player to have a delivery mission to a randomly spawning station in other systems....
try THAT in your magickal code book
LOL
AS USual : my ideas never really work for me... LOL so it is an on-going project.

what I am trying to do is get an item to be given a destination that is random.....ie: you have a military weapon, it has to be delivered to a csc.....but (possible) you get the weapon long before you meet a csc , so how to get the item and csc to communicate to tell the item where the csc ( or any csc ) might be.....mmmm
See: the Black Market Container Mission is EASY, stk is not a random thing....but to get the player to have a delivery mission to a randomly spawning station in other systems....
try THAT in your magickal code book

AS USual : my ideas never really work for me... LOL so it is an on-going project.
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
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- Fleet Officer
- Posts: 1533
- Joined: Tue Mar 22, 2011 8:43 pm
- Location: Alaska
- Contact:
ok- almost gave up on the communicating item / csc : almost : I was looking at just having the item choose a random csc......
THEN i CAME TO THE OBVIOUS CONCLUSION THAT i WAS DOWN THAT ROAD BEFORE IN A DIFFERENT CODE IDEA ( THAT CRASHED THE GAME SEVERAL TIMES )
oo cap lock - my bad.
is it possible for items to differentiate themselves from other items of the same type / unid ?
see, my " problem" all along was that the item is the same item , even if there are 342 of them : they all think they are one item.
Soo : IF you took 10 slaves to a Slave Furnace and throw one in : they all scream because they do not have the ability to differentiate themselves from the other 9 slaves.
see?
THAT is what has been driving me nuts : sure, making 20+ of the same item w/ different names is ok.....but WHY must we go down that path?
there HAS to be a way to make the items ( even a weapon ) aware that it is an individual of the group.
THEN i CAME TO THE OBVIOUS CONCLUSION THAT i WAS DOWN THAT ROAD BEFORE IN A DIFFERENT CODE IDEA ( THAT CRASHED THE GAME SEVERAL TIMES )
oo cap lock - my bad.
is it possible for items to differentiate themselves from other items of the same type / unid ?
see, my " problem" all along was that the item is the same item , even if there are 342 of them : they all think they are one item.
Soo : IF you took 10 slaves to a Slave Furnace and throw one in : they all scream because they do not have the ability to differentiate themselves from the other 9 slaves.
see?
THAT is what has been driving me nuts : sure, making 20+ of the same item w/ different names is ok.....but WHY must we go down that path?
there HAS to be a way to make the items ( even a weapon ) aware that it is an individual of the group.
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
@shane
would it be possible to enhance your quest item with a custom "+quest item" enhancement and thus differentiate it from other items ingame?
would it be possible to enhance your quest item with a custom "+quest item" enhancement and thus differentiate it from other items ingame?
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
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- Fleet Officer
- Posts: 1533
- Joined: Tue Mar 22, 2011 8:43 pm
- Location: Alaska
- Contact:
YES!!!!!!!!FourFire wrote:@shane
would it be possible to enhance your quest item with a custom "+quest item" enhancement and thus differentiate it from other items ingame?
However, you must keep in mind - My ideas are terrible

LOL
BUT I got the items working - mostly - as suggested by RPC and TVR - the only main problem I have is my own dock screens not wanting to play nice.
As for the REST of the idea that the item separates itself from the others of it's kind....I had the answer from the "start" of my project -
As for your Idea of +Quest Item...... I have that but not in that term....However, since you suggested it - I will work on that =
I will NOW want one of the Items to select something that will make them More important then the others - 'dead or 'alive.
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..