
Transcendence graphics
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- Developer
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Very cool!
What settings did you use?
What settings did you use?
- dvlenk6
- Militia Captain
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I'm sorry, I wasn't paying attention to settings and didn't save the file for that one. Just toying with the different settings to see what they do.george moromisato wrote:Very cool!
What settings did you use?
I'll keep track from now on.
I've compositing the Luminous renders over 2d starfield backdrops in 3ds max.
Here is another galaxy.
The settings:
High Quality
1024 x 1024
View angle: 45
View Distance: 120
Nucleus size: 8.0
Disc Size: 35.0
# of Major Arms: 4
Major Arm Length: 53.0
Major Arm Width: 6.0
Major Arm Brightness: 1.5
Major Arm Dust: 3.0
# of Minor Arms: 4
# of Dark Arms: 2
Nucleus Color: RGB 255,154,11
Arm Color: RGB 238,255,244
Straight out of Luminous:

Composited w/ 2d star backdrop plane.
Simulated radiance.
Little bit of Fog:

I'm still losing some of the 'dark arm' details in the major arms when compositing. I think it is from the greyscaled transparency map. I'll have to work on shaders some more to get a better match.
What AA distribution grid does Luminous' raytracer use?
Does it use Monte Carlo Method?
It is very high level of AA.
Maybe it would be nice to have a middle setting too.

Finally got a chance to play around with this, it's pretty sweet. The explosion file can be used to make nebulae as well (especially if combined with a little photoshop postworking but they look eye-dropping out of the box as well)
All in all pretty neat.
All in all pretty neat.
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- Developer
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This is the format:
Put the above in a file and it should load properly.
Basically, it is an array of vectors. The first vector is just an RGB vector with three values (one each for R, G, B). This is the starting color of the palette.
Subsequent vectors have four values. The first three are an RGB color and the last value is the number of entries to generate. The palette will generate that number of intermediate colors betweeen the previous color and the current color.
Code: Select all
{
name: "Fire"
palette:
[
[0,0,0],
[27,0,0,15],
[54,0,0,16],
[81,0,0,16],
[109,0,0,16],
[136,0,0,16],
[166,5,0,16],
[189,30,0,16],
[211,60,0,16],
[231,60,0,16],
[238,128,0,16],
[244,162,12,16],
[248,162,12,16],
[251,209,115,16],
[254,236,210,16],
[255,241,230,16],
[255,241,230,16]
]
}
Basically, it is an array of vectors. The first vector is just an RGB vector with three values (one each for R, G, B). This is the starting color of the palette.
Subsequent vectors have four values. The first three are an RGB color and the last value is the number of entries to generate. The palette will generate that number of intermediate colors betweeen the previous color and the current color.

Sort of looks like some sort of Stephinian superweapon went off (the arms sort of look like they're being sucked into the center, and of course there's the massive amount of green).
EDIT:
Looks even more awesome in high quality.

[schilcote] It doesn't have to be good, it just has to not be "wow is that the only thing you could think of" bad
That looks like a black hole/wormhole thats attempted to mate with a container of radioactive waste....and would make a seriously MEAN weapon effect....if that were possible.
I must try this out some time.....
I must try this out some time.....
Mischievous local moderator. She/Her pronouns.