Code: Select all
<Library UNID="&unidHumanSpaceLibrary;"/>
Code: Select all
<Library UNID="&unidHumanSpaceLibrary;"/>
looks great !gunship256 wrote:EDIT: Worked like a charm! Thanks for your help. It makes logical sense that I would have to include the library so I can see all the entities I'm bringing in and prevent conflicts with my own entity names.
I updated the mod to remove the band-aid fixes I had in place. Here's the new version in case anyone wants to check it for errors before I make it generally available.
You don't need to wait for the UNID confirmation to start work, IIRC. So long as nobody's reserved it first, it's yours the moment you request it.gunship256 wrote:Thanks for the feedback! Before I post the mod, I'd like to make a PDF file with links to the wiki so that someone building a new ship doesn't have to look that information up from scratch.
Also, I'm waiting for confirmation on my UNID request before I move forward.
Modding a Basic Playership: Helpful Links
Last updated 2015 August 08 by gunship256
Have you always wanted to create a mod ship for Transcendence but didn't know where to start? If so, take a look at the information here.
The mod file in this folder, with the file extension .xml, re-creates the three basic playerships in the game. The Transcendence wiki has a page describing how to install mods.
The mod in this folder is named 'Basic Playerships.xml'. Notepad++ can open and edit XML files. Try making changes to the code, saving the file, and then closing and re-opening Transcendence. The links below provide some information about what the code does and what changes you might be able to make.
Tutorial on writing a playership mod (VERY helpful)
Beginner's Guide to Modding
UNID database forum thread
TranscendenceExtension tag
ShipClass tag
PlayerSettings tag
The members of the Transcendence forums are very helpful. Post modding questions in the Shipyards area.
The Transcendence wiki is a useful source of information. If there's code in a mod you don't recognize, try looking for it using the wiki's search box.
You can also download other mods on Xelerus and open them with Notepad++ to look at the code. There is a Last Modified date (in parentheses on each mod's Xelerus page) that's useful to check, as most of the mods on Xelerus have not been updated for the latest version of Transcendence.
Editing code can be an intimidating but rewarding process. I'm a beginner at it, and hopefully this document will save you from some of the frustration I've experienced. Please find me on the forums (gunship256) if you notice anything I can fix or add to this document to make it more helpful.
Credits
Thanks to:
AssumedPseudonym for help in setting the Basic Playerships mod up correctly
DigDug for checking the code for errors
George Moromisato for creating Transcendence, which includes the code the mod is based on
I linked to that guide, but unfortunately, I can't upload a PDF or MS Word file to the forum, so I had to quote the text, and the links disappeared.pixelfck wrote:maybe take a look at https://transcendence.kronosaur.com/gui ... exm?id=938
~Pixelfck
I don't know where is the problem with xelerus, many people reported that.it didn't work.
Thanks! That worked great.AssumedPseudonym wrote: Xelerus doesn’t like apostrophes anymore. Comments or mod descriptions with apostrophes (or odd Unicode characters, for that matter) won’t go through. Try wording the description without them and it’ll usually work.