hey im an ameture modder and i have been modding the ships but im cinfused with the codes for the different items (bioled blaster =idblaster) so i was just asking for a laist for what everything is so i can be a better modder
as well I was asking for a few capital ships
most importintly i need the urak destroyer (please)
also for modding it there anyway to make anyweapon omni directional? cause its hard trying to hit a corsair with a slowmoving capital ship
ship request/ item list
- dvlenk6
- Militia Captain
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Don't know what you mean about the bolide blaster...
Best way to learn is to look at specific examples in the .xml documents.
George left a lot of notes in there, mostly about scripting; but there are lists of information throughout too.
omnidirectional="true" in the device tag.
Taken from the Ranx Dreadnought. Dread kiloton cannons are omni. Others aren't, even if you loot it.
Best way to learn is to look at specific examples in the .xml documents.
George left a lot of notes in there, mostly about scripting; but there are lists of information throughout too.
Code: Select all
<Device deviceID="&itKilotonCannon;" omnidirectional="true" posAngle="0" posRadius="24"/>
Taken from the Ranx Dreadnought. Dread kiloton cannons are omni. Others aren't, even if you loot it.
- Periculi
- Fleet Officer
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If you are diving into modding you will need to become acquainted with TransData, located on the main site downloads page- it has features that can help you with many things in Transcendence.
To mod your playership to have any weapon or to make any weapons omnidirectional is simple- from Playerships.xml you can find the Device tag for a given ship and add simply: omnidirectional="true" -inside the tag after the device UNID:
That will make just that specific install of the weapon omni-directional.
If you are using extensions only you can experiment with changing the TestShip extension which you can find in the Sample Extensions download, which helps to walk you through the extension format. You can also find some player mods and look through those to figure out what can be done.
To really look at how the game is set up you need the XML, which TransData can unpack for you. Then you can look into making omni versions of any weapon you want, or a huge variety of other configuration choices, new system types, new fleet and ship configurations, better loot, new missions, new races, just about anything can be 'adjusted' to your liking.
To mod your playership to have any weapon or to make any weapons omnidirectional is simple- from Playerships.xml you can find the Device tag for a given ship and add simply: omnidirectional="true" -inside the tag after the device UNID:
Code: Select all
<Device deviceID="&itLampLighter;" omnidirectional="true"/>
If you are using extensions only you can experiment with changing the TestShip extension which you can find in the Sample Extensions download, which helps to walk you through the extension format. You can also find some player mods and look through those to figure out what can be done.
To really look at how the game is set up you need the XML, which TransData can unpack for you. Then you can look into making omni versions of any weapon you want, or a huge variety of other configuration choices, new system types, new fleet and ship configurations, better loot, new missions, new races, just about anything can be 'adjusted' to your liking.
- dvlenk6
- Militia Captain
- Posts: 519
- Joined: Sun Mar 05, 2006 6:56 am
- Location: Sanctuary and beyond
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Making a player ship would be a good start for you to get into modding.
Get the transdata utility and decompile the source.
Copy one of the player ships from 'playerships.xml'.
Alter it to make it into a Urak Destroyer.
That is about the simplest modding possible.
Get the transdata utility and decompile the source.
Copy one of the player ships from 'playerships.xml'.
Alter it to make it into a Urak Destroyer.
That is about the simplest modding possible.
- dvlenk6
- Militia Captain
- Posts: 519
- Joined: Sun Mar 05, 2006 6:56 am
- Location: Sanctuary and beyond
- Contact:
I'm using Vista, transdata works for me.
If nobody else offers to make the playership mod for you in the next few days, I'll make it for you.
I won't have any time to do it until wednesday or thursday.
If nobody else offers to make the playership mod for you in the next few days, I'll make it for you.
I won't have any time to do it until wednesday or thursday.
-
- Commonwealth Pilot
- Posts: 66
- Joined: Wed Mar 21, 2007 12:45 am
section6-
I've uploaded an Urak destroyer mod here:
http://xelerus.unrealcrystal.com/index.php?s=mod&id=48
I don't know how to make all the weapons omni by default; however, I included a new Omni Advanced Urak Mass Driver weapon that is mounted on the destroyer as a launcher. This should compensate for the 3 swiveling Urak mass drivers mounted on the ship normally, since a player ship can't fire 3 weapons at once. I've also given this weapon a (somewhat weak) asteroid mining ability- after all, the Urak do have mines and so forth.
The Urak howitzer weapon will not swivel like the AI ships' do, since this functionality makes aiming a pain without a targeting ROM (the projectile comes out at a strange angle).
The ship has 12 armor plates. "Urak" is a valley in Pakistan, so these are all named in Urdu. For example, the 3rd port armor plate is called "mu'akhkhar thalaath"- "right three".
Retroactive
I've uploaded an Urak destroyer mod here:
http://xelerus.unrealcrystal.com/index.php?s=mod&id=48
I don't know how to make all the weapons omni by default; however, I included a new Omni Advanced Urak Mass Driver weapon that is mounted on the destroyer as a launcher. This should compensate for the 3 swiveling Urak mass drivers mounted on the ship normally, since a player ship can't fire 3 weapons at once. I've also given this weapon a (somewhat weak) asteroid mining ability- after all, the Urak do have mines and so forth.
The Urak howitzer weapon will not swivel like the AI ships' do, since this functionality makes aiming a pain without a targeting ROM (the projectile comes out at a strange angle).
The ship has 12 armor plates. "Urak" is a valley in Pakistan, so these are all named in Urdu. For example, the 3rd port armor plate is called "mu'akhkhar thalaath"- "right three".
Retroactive