ship request/ item list

Freeform discussion about anything related to modding Transcendence.
section6
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hey im an ameture modder and i have been modding the ships but im cinfused with the codes for the different items (bioled blaster =idblaster) so i was just asking for a laist for what everything is so i can be a better modder

as well I was asking for a few capital ships
most importintly i need the urak destroyer (please)

also for modding it there anyway to make anyweapon omni directional? cause its hard trying to hit a corsair with a slowmoving capital ship
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dvlenk6
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Don't know what you mean about the bolide blaster...

Best way to learn is to look at specific examples in the .xml documents.
George left a lot of notes in there, mostly about scripting; but there are lists of information throughout too.

Code: Select all

<Device deviceID="&itKilotonCannon;" omnidirectional="true" posAngle="0" posRadius="24"/>
omnidirectional="true" in the device tag.
Taken from the Ranx Dreadnought. Dread kiloton cannons are omni. Others aren't, even if you loot it.
"War is hell."
-William Tecumseh Sherman
http://dvlenk6.blackraven3d.com/transgals.html
section6
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but can you mod the ship to make all thw wepons it uses omni directional?

also can i get a mod for the urak destroyer please?
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Periculi
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If you are diving into modding you will need to become acquainted with TransData, located on the main site downloads page- it has features that can help you with many things in Transcendence.

To mod your playership to have any weapon or to make any weapons omnidirectional is simple- from Playerships.xml you can find the Device tag for a given ship and add simply: omnidirectional="true" -inside the tag after the device UNID:

Code: Select all

<Device deviceID="&itLampLighter;" omnidirectional="true"/>
That will make just that specific install of the weapon omni-directional.

If you are using extensions only you can experiment with changing the TestShip extension which you can find in the Sample Extensions download, which helps to walk you through the extension format. You can also find some player mods and look through those to figure out what can be done.

To really look at how the game is set up you need the XML, which TransData can unpack for you. Then you can look into making omni versions of any weapon you want, or a huge variety of other configuration choices, new system types, new fleet and ship configurations, better loot, new missions, new races, just about anything can be 'adjusted' to your liking.
section6
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real;ly can i have the destoryer please :)
Sponge
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Are you trying to learn to mod, or do you want people to mod for you? It sounds like you're asking for mods. If you want to mod yourself, all you have to do is use TransData to extract the XMLs, and experiment.
section6
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im asking for a mod :lol:
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dvlenk6
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Making a player ship would be a good start for you to get into modding. :)
Get the transdata utility and decompile the source.
Copy one of the player ships from 'playerships.xml'.
Alter it to make it into a Urak Destroyer.

That is about the simplest modding possible.
"War is hell."
-William Tecumseh Sherman
http://dvlenk6.blackraven3d.com/transgals.html
section6
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transdata isnt working for me, presumably becuase im using vista

so can someone just give me the urak destoryer please!
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dvlenk6
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I'm using Vista, transdata works for me.
If nobody else offers to make the playership mod for you in the next few days, I'll make it for you.
I won't have any time to do it until wednesday or thursday.
"War is hell."
-William Tecumseh Sherman
http://dvlenk6.blackraven3d.com/transgals.html
section6
Commonwealth Pilot
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when i turn it on, a dos comes up for less then a second and then it turns off again!

help!
e_____e
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You're supposed to access it from the command line.

Start > Run > cmd
cd (directory with transdata without parentheses)
transdata /decompile
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dvlenk6
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That's
Start -> All Programs -> Accesories -> Command Prompt

then do what e______e said.
"War is hell."
-William Tecumseh Sherman
http://dvlenk6.blackraven3d.com/transgals.html
section6
Commonwealth Pilot
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yeah i still cant figue it out
ill keep on trying but hopefully untill then some good semeratin will help me out with my mod needs
(urak destroyer)
Retroactive
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section6-

I've uploaded an Urak destroyer mod here:

http://xelerus.unrealcrystal.com/index.php?s=mod&id=48

I don't know how to make all the weapons omni by default; however, I included a new Omni Advanced Urak Mass Driver weapon that is mounted on the destroyer as a launcher. This should compensate for the 3 swiveling Urak mass drivers mounted on the ship normally, since a player ship can't fire 3 weapons at once. I've also given this weapon a (somewhat weak) asteroid mining ability- after all, the Urak do have mines and so forth.

The Urak howitzer weapon will not swivel like the AI ships' do, since this functionality makes aiming a pain without a targeting ROM (the projectile comes out at a strange angle).

The ship has 12 armor plates. "Urak" is a valley in Pakistan, so these are all named in Urdu. For example, the 3rd port armor plate is called "mu'akhkhar thalaath"- "right three".

Retroactive
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