Yes, where it says "Omnidirectional" in the XML document, put "true" beside it.section6 wrote:also for modding it there anyway to make anyweapon omni directional? cause its hard trying to hit a corsair with a slowmoving capital ship
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Actually, you won't find any omnidirectional="false" or omnidirectional="" to simply make 'true' on weapons in the StdWeapons.xml or the other places weapons are found.
To make the base model of the weapon omnidirectional you need to add the quality to the <weapon> tag:
Another method is to use the <device> tag in the ship description. This can turn a normal non-omni weapon into an omni weapon install on a ship:
<Device deviceID="&itXRayLaserCannon;" omnidirectional="true"/>
I haven't found a way to use a install shop in the game to set the omni value on a newly installed weapon- it seems to work only from the xml data.
To make the base model of the weapon omnidirectional you need to add the quality to the <weapon> tag:
Code: Select all
Original Tag:
<Weapon
type= "beam"
damage= "laser:1d4"
fireRate= "10"
lifetime= "30"
powerUse= "10"
beamType= "laser"
primaryColor= "0xf1, 0x5f, 0x2a"
secondaryColor= "0xff, 0x00, 0x00"
sound= "&snLaserCannon;"
>
</Weapon>
With Omni:
<Weapon
type= "beam"
omnidirectional= "true"
damage= "laser:1d4"
fireRate= "10"
lifetime= "30"
powerUse= "10"
beamType= "laser"
primaryColor= "0xf1, 0x5f, 0x2a"
secondaryColor= "0xff, 0x00, 0x00"
sound= "&snLaserCannon;"
>
</Weapon>
<Device deviceID="&itXRayLaserCannon;" omnidirectional="true"/>
I haven't found a way to use a install shop in the game to set the omni value on a newly installed weapon- it seems to work only from the xml data.
- Ttech
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I love that tagPericuli wrote:Actually, you won't find any omnidirectional="false" or omnidirectional="" to simply make 'true' on weapons in the StdWeapons.xml or the other places weapons are found.
To make the base model of the weapon omnidirectional you need to add the quality to the <weapon> tag:
Another method is to use the <device> tag in the ship description. This can turn a normal non-omni weapon into an omni weapon install on a ship:Code: Select all
Original Tag: <Weapon type= "beam" damage= "laser:1d4" fireRate= "10" lifetime= "30" powerUse= "10" beamType= "laser" primaryColor= "0xf1, 0x5f, 0x2a" secondaryColor= "0xff, 0x00, 0x00" sound= "&snLaserCannon;" > </Weapon> With Omni: <Weapon type= "beam" omnidirectional= "true" damage= "laser:1d4" fireRate= "10" lifetime= "30" powerUse= "10" beamType= "laser" primaryColor= "0xf1, 0x5f, 0x2a" secondaryColor= "0xff, 0x00, 0x00" sound= "&snLaserCannon;" > </Weapon>
<Device deviceID="&itXRayLaserCannon;" omnidirectional="true"/>
I haven't found a way to use a install shop in the game to set the omni value on a newly installed weapon- it seems to work only from the xml data.