Code: Select all
</StationType>
<!-- Debug Depot -->
<StationType UNID="&stDebugDepot;"
name= "(debug depot)"
sovereign= "&svIndependent;"
dockScreen= "Main"
dockingPorts= "4"
scale= "ship"
mobile= "true"
noMapIcon= "true"
mass= "2500"
>
<Image shipwreckID="&scMikeno;"/>
<Items>
<Item count="1" item="&itSRSDamageROM;"/>
<Item count="7" item="&itAblativeArmorCoating;"/>
<Item count="8" item="&itCarbonWeaverNanos;"/>
<Item count="9" item="&itDegeneratingNanos;"/>
<Item count="10" item="&itReflectiveArmorCoating;"/>
<Item count="11" item="&itRegeneratingNanos;"/>
<Item count="12" item="&itReactiveArmorCoating;"/>
<Item count="13" item="&itLargeArmorPatch;"/>
<Item count="4d6" item="&itSystemMapROM;"/>
<Item count="100" item="&itPlatinumOre;"/>
<Item count="4" item="&itSuperconductingCoil;"/>
<Item count="4" item="&itDeconGel;"/>
<Item count="4" item="&itHeartAndLungsProsthesis;"/>
<Item count="4" item="&itMartianNori;"/>
<Item count="1" item="&itBlackMarketID;"/>
<Item count="1" item="&itMilitaryID;"/>
<Item count="1" item="&itTargetingComputerROM;"/>
<Item count="3" item="&itRowenaVol2;"/>
<Item count="7" item="&itIonUpgrade;"/>
<Item count="13" item="&itWeaponSpeedROM;"/>
<Item count="8" item="&itMnemonicProcessor;"/>
<Item count="30" item="&itSlaveCoffin;"/>
<Item count="1" item="&itGemOfContrition;"/>
<Item count="1" item="&itAmmoBoxAkan30;"/>
<Item count="3" item="&itAmmoBoxParalysis;"/>
<Item count="108" item="&itAmmoBoxContraband;"/>
<Item count="1" item="&itPromethiumCrystal;"/>
<Item count="100" item="&itHeliotropeFuel;"/>
<Item count="11" item="&itEnhanceShieldsROM;"/>
<Item count="16" item="&itDiamondCrystal;"/>
<Item count="17" item="&itYellowEtheriumCrystal;"/>
<Item count="18" item="&itBlueEtheriumCrystal;"/>
<Item count="19" item="&itGreenEtheriumCrystal;"/>
<Item count="20" item="&itDecayedEtheriumCrystal;"/>
<Item count="21" item="&itMolbidiumCrystal;"/>
<Item count="3" item="&itShieldOptimizer;"/>
<Item count="20" item="&itDefectiveShieldOptimizer;"/>
<Item count="6" item="&itShieldPowerSaver;"/>
<Item count="15" item="&itParticleResistCoating;"/>
<Item count="16" item="&itRadiationImmuneCoating;"/>
<Item count="17" item="&itEMPImmuneCoating;"/>
<Item count="18" item="&itIonResistCoating;"/>
<Item count="19" item="&itShieldInterfereCoating;"/>
<Item count="20" item="&itIonEffectImmuneCoating;"/>
<Item count="21" item="&itThermoResistCoating;"/>
<Item count="1" item="&itPortableAutodoc;"/>
<Item count="4" item="&itHypermycin;"/>
<Item count="22" item="&itCarbonWeaver2Coating;"/>
<Item count="37" item="&itRadioactiveWaste;"/>
<Item count="4" item="&itLongzhuSphere;"/>
<Item count="7" item="&itMilitaryMapROM;"/>
<Item count="4" item="&itP120HexphaseArmor;"/>
<Item count="4" item="&itP210HexphaseArmor;"/>
<Item count="4" item="&itP1000HexphaseArmor;"/>
<Item count="10" item="&itHeliumAssembly;"/>
<Item count="4" item="&itSolarArmor;"/>
<Item count="4" item="&itHardenedPlasteelPlate;"/>
<Item count="4" item="&itCarbideCarapace;"/>
<Item count="4" item="&itReinforcedTitanium1;"/>
<Item count="4" item="&itV10PoweredArmor;"/>
<Item count="4" item="&itDwargHolochroalArmor;"/>
<Item count="1" item="&itGaianDemolitionCannon;"/>
<Item count="1" item="&itStarCannon;"/>
<Item count="1" item="&itAresArchcannon;"/>
<Item count="1" item="&itNAMIMissileLauncher;"/>
<Item count="1" item="&itRasiermesserLauncher;"/>
<Item count="3" item="&itSmartCannon;" damaged="100"/>
<Item count="1" item="&itSlamCannon;"/>
<Item count="1" item="&itAdvancedTritiumCannon;"/>
<Item count="1" item="&itIonFlameCannon;"/>
<Item count="1" item="&itOmniTeV9Blaster;"/>
<Item count="1" item="&itFusionfireHowitzer;"/>
<Item count="1" item="&itNAMIMineLauncher;"/>
<Item count="1" item="&itDisposableLauncher;"/>
<Item count="1" item="&itTM7Cannon;"/>
<Item count="1" item="&itIM90Blaster;"/>
<Item count="1" item="&itMicronukeCannon;"/>
<Item count="1" item="&itKilotonCannon;"/>
<Item count="1" item="&itAkan30Cannon;"/>
<Item count="1" item="&itMarkIHowitzer;"/>
<Item count="1" item="&itMarkIIIHowitzer;"/>
<Item count="1" item="&itMarkVHowitzer;"/>
<Item count="3d6" item="&itKM100Missile;"/>
<Item count="3d6" item="&itKM500Missile;"/>
<Item count="3d6" item="&itXM900Missile;"/>
<Item count="100" item="&itFragmentationMissile;"/>
<Item count="100" item="&itStrelkaBlack;"/>
<Item count="12d12" item="&itSmartCannonShell;"/>
<Item count="12d12" item="&itStaticMine;"/>
<Item count="12d12" item="&itTrackingMine;"/>
<Item count="12d12" item="&itTM7Warhead;"/>
<Item count="12d12" item="&itMicronuke;"/>
<Item count="12d12" item="&itKilotonCannonShell;"/>
<Item count="12d12" item="&itAkan30CannonShell;"/>
<Item count="1" item="&itSuperconductingShields;"/>
<Item count="1" item="&itClass2Deflector;"/>
<Item count="1" item="&itYoroiS500;"/>
<Item count="1" item="&itInvincibleDeflector;"/>
<Item count="1" item="&itIonReflector;"/>
<Item count="1" item="&itJotunDeflector;"/>
<Item count="1" item="&itNephrenX1;"/>
<Item count="1" item="&itLazarusShieldGenerator;"/>
<Item count="1" item="&itTritiumPropulsionUpgrade;"/>
<Item count="1" item="&itSmugglersCargoHold;"/>
<Item count="1" item="&itLaserEnhancer;"/>
<Item count="2" item="&it100MWReactor;"/>
<Item count="1" item="&it250MWReactor;"/>
<Item count="10" item="&itGemOfDespair;"/>
<Item count="10" item="&itAutoSentinel;"/>
</Items>
<DockScreens>
<Main
name= "=(objGetName gSource)"
>
<Panes>
<Default
desc= "You are docked at the lifeless ruins of a destroyed station. Wrecked machinery and smoldering bodies litter the silent, cavernous bay.">
<Actions>
<Action name="Loot" imageID="&rsItemListScreen;" imageIndex="1" key="L" default="1" >
(block Nil
(setq gPrevScreen "Main")
(scrShowScreen gScreen "&dsLoot;")
)
</Action>
<Action name="Jettison" imageID="&rsItemListScreen;" imageIndex="1" key="J">
(block Nil
(setq gPrevScreen "Main")
(scrShowScreen gScreen "&dsJettison;")
)
</Action>
<Action name="Magic Wand" key="M">
(block Nil
; Set fleet level
(objSetData gPlayerShip "fleetXP" 1500)
(objSetData gPlayerShip "fleetLevel" 4)
(objSetData gPlayerShip "fleetTFSuccess" 1)
(objSetData gPlayerShip "fleetTFFailure" 0)
; Give the player insurance
(plyInsure gPlayer)
; Black market level
(objSetData gPlayerShip "blackMarketXP" 3000)
(objSetData gPlayerShip "blackMarketLevel" 5)
; Clear the player's record
(objSetData gPlayerShip "commonCrime" Nil)
(objSetData gPlayerShip "commonCrimeSeverity" Nil)
; Korolov
(objSetData gPlayerShip "korolovRank" 1)
; Rins
(objSetData gPlayerShip "rins" 100000)
(scrShowPane gScreen "MagicWandDone")
)
</Action>
<Action name="Undock" imageID="&rsItemListScreen;" imageIndex="0" cancel="1" key="U">
<Exit/>
</Action>
</Actions>
</Default>
<MagicWandDone desc="Magic wand has done its work.">
<Actions>
<Action name="Continue" default="1" cancel="1" key="C">
<ShowPane pane="Default"/>
</Action>
</Actions>
</MagicWandDone>
</Panes>
</Main>
</DockScreens>
</StationType>