Code: Select all
(setq newShip (shpGetClass ship)
(sysCreateShip newShip gSource) &svIndependent;)
2) When using (shpGetClass ship) on a targeted abandoned/wrecked ship, will it return the UNID of the wreck itself (stShipwreck) or the UNID of the ship class that it had before it was destroyed..or just return Nil?