One large problem with modding alot of events is they are often all the same for all ships or stations. That means lots of extra work and bugs that would have to be remade with every version.
It would be nice to have a global event set for ships or stations that would be checked if the ship/station didn't already have the event. That would mean less code to rewrite and less chance of bugs.
and if the <ShipsGlobalEvent> (hypotetical) is set for all the ships, it would be easy to add code to a single type of ship, an entire sovereign or all the ships in a system by just filtering.
I'm already thinking of ships switching ammo/missiles type and repairing their armors from time to time during battle.
also, after talking with Betel, we thought that <PlayerEvents> would be cool. A place were to put events for every playership, instead of declaring them in each shipclass.