Freeform discussion about anything related to modding Transcendence.
Maloran
Miner
Posts: 39 Joined: Tue Apr 25, 2006 7:32 pm
Location: A galaxy far far away...
Mon May 22, 2006 5:57 pm
Is there a way to set how long a ship is disabled by EMP? I'm making this EMP Turret and the stupid ships recover right after they get hit! Please help!
Even the Dark Side has a shadow
Yugi
Fleet Officer
Posts: 1027 Joined: Sun Mar 05, 2006 8:21 am
Mon May 22, 2006 6:11 pm
I believe it is a bit that you put in the damage part of a weapon. For example you get WMD 1 to WMD 7. I think this also applies to EMP 1 etc.
Maloran
Miner
Posts: 39 Joined: Tue Apr 25, 2006 7:32 pm
Location: A galaxy far far away...
Mon May 22, 2006 6:15 pm
So if I wanted the enemy to be disabled for about 30 seconds what number should I put after the EMP. right now I have 6 but it doesn't last too long...
Even the Dark Side has a shadow
Yugi
Fleet Officer
Posts: 1027 Joined: Sun Mar 05, 2006 8:21 am
Mon May 22, 2006 6:46 pm
I'm not really sure about that. Wait for someone else to reply about this.
george moromisato
Developer
Posts: 2997 Joined: Thu Jul 24, 2003 9:53 pm
Contact:
Mon May 22, 2006 11:49 pm
The chance of being disabled is controlled by the EMP number:
%chance = 4 * n * n (where n is the number after EMP).
The length of time disabled is controlled by the hit points of damage. Every point of damage will disable the ship for 1/2 second (of real time).
Maloran
Miner
Posts: 39 Joined: Tue Apr 25, 2006 7:32 pm
Location: A galaxy far far away...
Tue May 23, 2006 4:14 pm
Ah, thankyou. It appears I will have to increase my damage....
Even the Dark Side has a shadow
Maloran
Miner
Posts: 39 Joined: Tue Apr 25, 2006 7:32 pm
Location: A galaxy far far away...
Tue May 23, 2006 6:21 pm
I had it set at 1d4. The Idea was to have the weapon be masivly disabling but not damaging... looks like that will have to change.
Even the Dark Side has a shadow