mod examples and useful functions

Freeform discussion about anything related to modding Transcendence.
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Betelgeuse
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With the random station items mod we thought alot on how other people could use our functions to do cool or interesting things with. Is there anything else that people would like to see as a example mod or a useful function?

a couple off the top of my head

controlled spawns mod
price adjustment mod (ie whenever something happens change the price of item X, both per station and global flavors)


any others that you would like to see or any interest or comments on those?
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Periculi
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Lay it all on the table, man!

Any samples you care to send our way are appreciated, Betel!

Do you want to make this thread a sort of sample library, or should we do something over at xelerus? I personally think the function list there is priceless. Things that added to the scope of that project would be awesome.
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Betelgeuse
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hmm how about we think of a simple mod and break it into useful components that can be updated as needed (like when new versions come out that have functions that make it easier to do one of the componates

For example emulating a cargo hold.

Some useful functions in that are.

Get data for an item.
Call a function when a specific item (each item could have its own function) is installed or uninstalled.
Choosing between an arbitrary list (and also building a correctly formatted list from a list of meaningless strings) on a screen.
Filtering that or resultant screens. (ok not so much a useful function but still would be cool)

Any other useful functions or examples that can be gotten from that?
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Betelgeuse
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some more things we could emulate

satellites (those things around stations)
the trade tag (if we get this in a good format then any trade system would be easily done)
mission generator
powers (more along the lines of being able to add and keep track of an arbitrary amount of power giving aliens and what powers they give you, with this you could do a system where you give to one makes the others angry)
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