For some reason the game is really messing things up!
I should probably send you the entire file set for system26, George, so you can see if you can find where I broke it.

Here is what is happening-
I start a game in a system that has only a Station which serves to prepare some data for a game.
When I am done selecting a map, I get transported to the "start system" - in all my sample maps this has been Eridani.
Ok, everything seemed to be working fine- the game loads, the extra gates are destroyed, and a system is delivered that matches what I requested for the gates.
Then it got weird!
I used a system map to locate all the stations, etc.
I went through a stargate to the next system.
I went back through the same stargate, and Eridani got re-built- like I had just arrived there- no map locations known, everything had moved, it was like it wasn't getting stored!
Then I went through the gate again, and Groombridge was fine!
Then I went through the gate again and got a NEW Eridani!
Some other really odds things are going on, but what could be the cause of the game losing the info on Eridani?
Another problem is that if I start the game and exit, or play a little and exit, the save game won't work.
So what could be happening to it?
Ok, I tracked the problem down- it's the gate removal.
This is a major problem for me.
What is going on with the Stargates that makes them so important to the savegame and the system build? Why would removing a stargate from a system cause the system to not be saved properly in the save game and why would it cause so many other little bugs?
Seems like the stargates are doing more than just being spaceObjects, and they are attached to some very sensitive information for the game!
Regardless, whatever the stargates are doing has pretty much completely blocked me from having an map mod that functions enough to play.
Any thoughts George?