identifying vendor

Freeform discussion about anything related to modding Transcendence.
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Sheltem
Militia Lieutenant
Militia Lieutenant
Posts: 153
Joined: Tue Sep 04, 2007 1:44 pm

I'm constructed a merchant that identifys items from parts of tinkers and trade post code. The core is partially working, but additionally I want them to sell and accept unknown items only.

Code: Select all

		<Items>
			<Item 		count="3d6"		item="&itUnknownBarrel;" />
			<RandomItem count="3d6" 
					criteria=		"u -Illegal; -Military; -NotForSale;"
					level=			"3"
					levelCurve=		"2"
					/>
		</Items>

		<Trade currency="credit" creditConversion="100" max="15000" replenish="1250">
			<Sell	criteria="*U -ID; -NotForSale;"	priceAdj="110"/>
			<Buy	criteria="*DU -Illegal; -ID;"	priceAdj="90"/>
		</Trade>
edit: this creates some unknown items from level 1 to 5 with amouts 1-5 but also a laser amplifier ...
otherwise he does not accept any items and seems to ignore the unknownbarrels ?!

I want them to avoid other stations - friendly and hostile - can this be done by envAvoidElement ? What is envElement/envAvoidElement used for in attributes=" " ?
regards
Sheltem

What do you think about the endless stream of spawns ?

What about modding wandering spawns which dont attack the player directly ?
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