George, I would like to know if there is a way to get images into the custom picker without using the (itmGetImageDesc method you used in the sample file.
I can't seem to find a way to do it. Is there a better way to getting an image to show up in the customPicker list other than using items to reference?
I want to put a bunch of icons in the game to represent menu choices, star types, planets, etc- but I am loathing the apparent need to create a special item for each image that I want to add.
Can you explain what the actual image description is? It seems like a list, but I cant get it to work by manually putting in a list with what is returned from (itmGetImageDesc in the customPicker image position. In fact, nothing I tried would work- and I have tried a bunch of angles on this.
If it's not possible to directly refer to the image resources now, could it be possible in 0.99?
George, please help! (oh, nevermind, Betel fixed me)
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
odd it works for me with the format (rsUNID x y)
I don't get that from itmGetImageDesc I made that list myself and it worked fine.
for example
I don't get that from itmGetImageDesc I made that list myself and it worked fine.
for example
Code: Select all
(list (list "a" (list &rsItems1; 0 0) "this is a" "1010") (list "b" (list &rsItems1; 0 0) "this is b" "1001"))
Crying is not a proper retort!
- Periculi
- Fleet Officer
- Posts: 1282
- Joined: Sat Oct 13, 2007 7:48 pm
- Location: Necroposting in a forum near you
hmm.. I could have sworn I tried something like that. I am going to go see if that works for me.
addit-
Well, Thanks again Betel! That does the trick and saves me from creating a nightmares worth of extraneous items.
addit-
Well, Thanks again Betel! That does the trick and saves me from creating a nightmares worth of extraneous items.